A D&D Adventure Blog
Session 15: Fighting and Napping
The adventurers battle a malfunctioning construct and a possessed sergeant in an earthquake-damaged underground chamber.
Session 14: Fireside Chats
In the depths of a cavern, the adventurers bond over shared tales and mysterious revelations by the flickering light of a campfire, forging deeper connections amidst the echoes of their recent battles.
Session 13: Just Stab Everything!
The party battling monstrous dark mantles in a cave rescues an imperious brass dragon wyrmling who demands their service in exchange for answers about her mysterious quest.
Session 12: Jelly Bats!
After a night’s rest, the adventurers confront a trapped dragon and unseen assailants in unnatural darkness, with the situation escalating into a desperate struggle for survival.
Session 11: Sole Survivors
The adventurers battle animated severed feet and a giant stone foot before narrowly defeating a dangerous tentacle creature in a sewer pool.
Session 10: Always Put Your Best Foot Forward
Beneath Waterdeep, the party grappled with the fragility of memory, leading to a philosophical journey and a harrowing confrontation with a Carrion Crawler, all while a mysterious orb hinted at the key to their forgotten memories. Also there were feet.
Session 09: Dances with Spiders
In a daring encounter beneath Waterdeep, adventurers faced off against a formidable spider, using unconventional tactics and teamwork to overcome the threat and continue their quest for the Urn of Chauntea
Session 08: We Know Where to Put the Bodies Now
In the shadowy depths beneath Waterdeep, the adventurers navigate treacherous, carnivorous vegetation and unravel cryptic messages to uncover the grim secrets of the city’s underground labyrinth.
Session 07: Tubthumping
In a night of relentless combat and wry humor, the party fended off a tireless undead horde and cleared a cave-in, their path lit by alchemical fire and marred by a symphony of discordant harmonies.
Session 06: Fish Out of Water
In a cascade of chaos and camaraderie, the party faces magical traps and zombie attacks.