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Thalmiir Brukur
- Race/Class: Elderly dwarf Barbarian, with earth/stone affinity.
- Personality: Grumpy, practical, stubborn, and blunt. Arrives early and is quick to complain. He distrusts magic but eagerly investigates mysteries, often as party leader.
- Key Traits and Moments:
- Deeply tied to the earth, shows pride in dwarven skills.
- Unwilling to back down, anchors the party’s physical confrontations.
- Secretly relies on a mysterious draught for survival; the others discover this vulnerable side during a campfire conversation.
- Prone to bursts of rage in battle and critical decision moments.
- Dislikes and fears memory loss, which becomes an ongoing theme in the subterranean adventures.
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Pebblesong
- Race/Class: Young dwarf Druid, raised by firbolgs.
- Personality: Bright, compassionate, and a bit naive; embodies earthy kindness.
- Key Traits and Moments:
- Accompanied everywhere by her oversized feline, Bartholemeow (who is actually another player character).
- Skilled with nature, identifies dangerous plants and solves many practical problems in the caves.
- Willing to generously spend her own gold to forge alliances (e.g., with Granny Basham).
- Often acts as the party’s medic and moral center, quick to heal others and offer comfort.
- Exhibits resilience through grievous injuries and recovers to rejoin the fray.
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Bartholemeow
- Race/Class: Catlike shapeshifter Bard from the Feywild.
- Personality: Playful, performative, and clever, using song and wit both to charm and to distract.
- Key Traits and Moments:
- Has a whimsical relationship with the world, using wild transformations (even into a firbolg on occasion) to surprise both allies and enemies.
- Brings levity to gloomy situations; frequently tries musical or performative solutions to social puzzles (which sometimes succeed, often hilariously fail).
- Bonds strongly with Pebblesong, supporting her and providing backup healing.
- Contributes to party survival with inspiration and magical tricks, even when indulging in Feywild “substances” clouds his memory.
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Waer’dara
- Race/Class: Drow Warlock, associated with spiders and dark magic.
- Personality: Withdrawn, shy, and a bit uncomfortable in sunlight and large groups; protective of secrets and reticent with new acquaintances.
- Key Traits and Moments:
- Utilizes spider transformation and magic frequently in battle and exploration.
- Her connection to the underdark and to mysterious patrons is a recurring theme, offering both insight and confusion.
- Employs levitation and eldritch blasts in combat, often as the party’s magical artillery.
- Occasionally suffers psychic feedback or strain from arcane revelations.
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Hat
- Race/Class: Goblin Artificer (and party prankster).
- Personality: Mischievous, reckless, and full of energy, with a creative and unpredictable outlook.
- Key Traits and Moments:
- Loves wild plans, strange magical experiments, and juvenile pranks (like flavoring Thalmiir’s ale).
- Quick to act, often dives head-first into traps or puzzles (especially anything new or dangerous).
- Uses gadgets and alchemical tricks both in and out of battle, providing vital support and clever tricks (sometimes unsuccessful or with comic results, like scorching Thalmiir!).
- Protective of the hat that is the source of his powers—a key moment comes when it’s lost and recovered during a battle.
- Generous when it counts, helping rescue and heal allies despite bravado.
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Bhakris Edge
- Race/Class: Earth Genasi Paladin.
- Personality: Honest, noble, slightly anxious; driven by loyalty and a palpable sense of justice.
- Key Traits and Moments:
- Wields elemental power in combat, often at the party’s vanguard.
- Can be impulsive, chasing down threats even when it draws the ire of crowds (e.g., pursuing thieves, leading to chaos with urchins).
- Resists magical compulsion better than most.
- Vocal and emotional, sometimes giving way to outbursts or boisterous singing.
- Has a strong sense of duty—leading the investigation into collapsed tunnels, prioritizing the fate of missing persons.