In the shadowed depths beneath Waterdeep, a tale of bravery and battle unfolded, one that would be whispered in the halls of inns and sung by bards in the days to come. The party, a motley crew of adventurers, found themselves ensnared in a web of danger, literally, as they faced off against a formidable spider in a cave rumored to house a powerful magical item.

As the spider emerged from the darkness, its many eyes gleaming with malice, an unusual strategy was employed by the adventurers: a dance. Led by the whimsical and mischievous Hat, they moved in unison, a dance meant not just to confuse but to intimidate their eight-legged foe. Bhakris Edge, the Earth Genasi Paladin, lent his voice to the performance, bellowing a primordial yell that echoed off the cave walls. Yet, the spider seemed unimpressed, countering with a spit of webbing towards the one it deemed “little pipsqueak.”

It was then that Bartholemeow, the shapeshifter bard, hearing the commotion from afar, joined the fray. With a flourish, he transformed into a firbolg, his clothes stretching taut over his new form. This transformation was not without its drawbacks, as his mobility was somewhat hindered by the snug fit of his attire.

Pebblesong, the young dwarf druid raised by Firbolgs, considered joining the so-called Intimidation Dance. However, the spider, familiar with such tactics, remained unswayed. The battle raged on, with the party employing axes, fire, and a javelin against their arachnid adversary, which eventually fled into a crack in the cave wall, seeking refuge.

The immediate threat abated, the group turned their attention to their mission objectives. They sought to ensure the cave’s safety and to uncover the whereabouts of the rumored magical item. Their exploration led them to a grim discovery: cocoons containing the desiccated remains of giant rats, bats, and a kobold, along with a potion of healing, holy water, and the badge of Constable Boot among the remains. It was a somber moment as they identified the humanoid arm with a missing finger as belonging to Constable Boot, a guard they had been searching for, his body marked by two giant fang wounds - a clear sign of spider predation.

Speculation arose that another missing person might have been taken deeper into the cave by the spider. The group humorously referred to their quarry as “crack spider,” a nickname that belied the danger of their quest. Thalmiir, the old dwarf barbarian, expressed concern about the size of the crack, suggesting the possibility of using a fireball potion to smoke out the spider. However, the risk to the potentially still-living missing person stayed their hand.

Volunteering bravely, Bhakris led the charge into the crack, the rest of the party following. They soon found themselves prone and face-to-face with the spider in a confined space. Despite the disadvantage, they engaged the creature with spells, weapons, and attempts at intimidation. Waer’dara, the Drow Warlock with an affinity for spiders, attempted to use her knowledge to unnerve the beast.

As the battle raged, Bartholemeow struggled to cast Vicious Mockery, hindered by the necessity of seeing his target. Pebblesong offered words of encouragement, and Hat debated using a flask of alchemist’s fire but ultimately decided against it, fearing for the safety of his companions.

In the end, the spider fell to the combined might of the adventurers. They dragged its carcass from the crack, a trophy of their hard-earned victory. As they prepared to camp for the night, they considered the cave’s dangers, deciding to make signs to warn others. Hat found a curious piece of wood, and they collected parts of the spider, pondering their potential uses.

As they settled down to rest, Thalmiir reflected on a past encounter with a spider, the memory elusive and fragmented. The group took a long rest, their spirits buoyed by the day’s triumphs and the promise of adventures yet to come. In the heart of the cave beneath Waterdeep, they found not just danger, but the bonds of camaraderie and the thrill of the unknown, as they continued their quest for the Urn of Chauntea.


Key Events
  • Combat initiated against a spider.
  • A dance was performed by the party as part of the combat.
  • Bhakris attempted to intimidate the spider with a primordial yell, assisted by the dance crew, but failed to elicit a significant reaction.
  • The spider moved and spat a web at a character referred to as “little pipsqueak.”
  • Bartholemeow, hearing the commotion, joined the dance and shapeshifted into a firbolg, causing his clothes to become taut. It was noted that normally, armor would not fit after such a transformation, potentially causing disadvantage on physical actions and reduced movement speed.
  • Pebblesong considered participating in the Intimidation Dance but was not given advantage due to the spider’s familiarity with the tactic.
  • The party continued to engage the spider, with various members attacking it with axes, fire, and a javelin. The spider eventually fled into a crack in the cave wall.
  • The party discussed their mission objectives, which included making the cave safe and investigating a powerful magical item rumored to be under the city.
  • Thalmiir and others began checking the cocoons in the cave for survivors or clues, with Pebblesong using druidcraft to open them.
  • One cocoon revealed a humanoid arm with a missing finger, identified as belonging to Constable Boot, one of the individuals they were searching for.
  • Inside the cocoons, they found desiccated corpses of giant rats and bats, and another cocoon contained a kobold with vials of acid, alchemist’s fire, and antitoxin.
  • Bartholemeow found a potion of healing, holy water, and Constable Boot’s badge among the remains.
  • The party concluded that only one guard (Constable Boot) and a kobold were found in the cocoons, with the rest being spider prey.
  • Constable Boot was identified as human, and his body showed signs of spider predation, including two giant fang wounds.
  • The group discusses the fate of a deceased individual they found, deciding to take his body back but still needing to find another missing person.
  • They speculate that a spider might have taken the missing person into a crack in the wall, leading to a decision to investigate the crack, humorously referred to as “crack spider.”
  • Thalmiir expresses concern about the size of the crack, noting that it would require going prone to enter. The group considers using a fireball potion to smoke out the spider but decides against it to avoid harming the potentially alive missing person.
  • Bhakris volunteers to enter the crack first, followed by others, as they prepare to face the spider.
  • The group encounters the spider after crawling into the crack, leading to a combat situation where they are prone and face-to-face with the spider.
  • Bhakris attempts to attack the spider with a Morning Star but misses due to being entangled in webs.
  • Thalmiir casts an arcane incantation, and Waer’dara attempts to intimidate the spider using knowledge of spiders.
  • The group engages in combat with the spider, with various members attempting to attack or intimidate it.
  • Bartholemeow tries to use Vicious Mockery on the spider but initially struggles due to the requirement of seeing the target.
  • Pebblesong provides verbal encouragement to Bhakris, and Hat considers using a flask of alchemist’s fire but decides against it to avoid harming the group.
  • The spider attacks Thalmiir, who manages to resist the poison due to his dwarf poison resistance.
  • The group continues to fight the spider, with Thalmiir and Bhakris attempting to haul the spider’s carcass out of the crack after it is defeated.
  • The group discusses making signs to warn others about the cave and decides to search the cave for survivors or other threats.
  • Hat finds an interesting piece of wood, and the group collects spider parts for potential use.
  • The group decides to camp in the cave, with Bartholemeow healing Thalmiir and the group preparing to rest and recover.
  • As they settle down, Thalmiir reflects on a past experience of being bitten by a spider, but cannot remember the details.
  • The session ends with the group taking a long rest in the cave, planning to continue their adventure next time.