The adventurers cautiously entered a large, circular room with sparse walls and two peculiar foot-shaped indentations. In the center, a massive stone foot hung suspended by chains, casting an ominous presence. Scattered across the floor were severed feet, a macabre sight that sent shivers down their spines.

Suddenly, the stone foot twitched, and the severed appendages began to move, attacking with hostile intent. As if materializing from thin air, another foot dropped from above, adding to the chaos. The party sprang into action, with Pebblesong striking a foot with her staff, causing it to disintegrate into a vile substance. Bartholemeow skillfully deflected an attacking foot with his shield, while another narrowly missed him.

Hat, caught off guard, was struck by a sneaky foot, enduring a painful blow. Thalmiir, too, fell victim to an emerging foot, wincing as it connected with his sturdy dwarven frame. Waer’dara, calling upon her eldritch powers, unleashed a blast that obliterated a foot between Hat and Thalmiir.

Hat found himself flanked by aggressive feet, narrowly dodging an attack. With quick thinking, he disengaged and employed his toxic brew ability, dousing three feet in corrosive acid and vanquishing two of them. The giant stone foot, seemingly possessed, began moving erratically, nearly crushing Waer’dara, who barely escaped its wrath with a nimble dodge.

Pebblesong, determined to aid her companions, moved beside Bartholemeow and destroyed another foot. The shapeshifter bard continued to evade the relentless attacks with feline grace. Waer’dara, undeterred, unleashed another eldritch blast at the colossal stone foot, while Bhakris fell victim to a foot’s strike. Retaliating with his sword, the earth genasi paladin vanquished his assailant.

Seeking respite from the giant foot’s wrath, Hat attempted to conceal himself. Bartholemeow, with a deft thrust of his rapier, eliminated yet another foot, leaving only one regular-sized adversary remaining.

As the battle raged on, the party noticed the giant stone foot seemed magically repelled from stomping them directly, eventually returning to its original position. Pebblesong, ever observant, spotted a familiar religious symbol carved on the foot’s underside—the same symbol they had encountered in a previous room filled with pools.

Waer’dara, narrowly avoiding another crushing blow from the foot, called out to her companions to retreat. Hat, battered and bruised, struggled to find his way amidst the chaos. The party urgently urged everyone to evacuate the treacherous room.

Gorka, their NPC companion, cautiously emerged as the commotion subsided. Without hesitation, the group hastily departed, the echoes of another falling foot reverberating in the distance. Pebblesong, curiosity piqued, attempted to tickle the foot with her Mage Hand, but to no avail.

Relying on their survival instincts, Pebblesong and Bhakris realized they had likely circled back to a familiar part of the cave system. They reached a crudely walled-off tunnel section with a narrow gap, an unpleasant sewage odor wafting from beyond.

Thalmiir, ever vigilant, listened at the gap, detecting the sound of flowing liquid ahead. Squeezing through, he signaled the others to follow upon confirming no immediate threats. Beyond the gap, they discovered a large, mostly-full pool fed by several sewer pipes, a whirlpool swirling at its center. A narrow walkway hugged the perimeter.

The party carefully navigated the southern side of the pool, with Pebblesong and Hat employing magic to mask the stench. Suddenly, a slimy tentacle burst from the pool, catching most of them by surprise. Bhakris, however, recalled a Waterdeep legend about a sewage-related scheme gone terribly awry.

Steeling themselves for the impending confrontation, the adventurers approached the hostile tentacle creature. Bhakris, taking the lead, hurled a javelin at the appendage, but it deftly dodged the attack. The party marveled at the tentacle’s uncanny agility, surpassing even that of a child.

The tentacle lashed out, its reach extending an astonishing 35 feet, and attempted to constrict Bhakris. The attack connected, and the earth genasi paladin found himself grappled and restrained by the slimy appendage.

Pebblesong, thinking quickly, cast Guidance on Bhakris to aid his escape, then retreated, urging the others to flee. Hat, still reeling from the shock, watched as Waer’dara recovered and blasted the tentacle with an Eldritch Blast, inflicting some damage.

Bhakris, mustering his strength, broke free from the tentacle’s grasp. He moved closer to the door but refused to leave, taunting the creature with Vicious Mockery, which ultimately proved fatal to the appendage.

Thalmiir, consumed by rage, positioned himself in front of the tentacle, hacking at it with his axe. The tentacle, however, shifted its focus to Pebblesong, ensnaring her in its slimy grip.

Pebblesong managed to escape the grapple, while Hat and Waer’dara retreated further, the latter unleashing another damaging blast at the tentacle. Bhakris, armed with his longsword, landed a solid hit on the creature. Bartholemeow, ever supportive, inspired Thalmiir while mocking the tentacle, imposing disadvantage on its attacks.

The tentacle, flailing in frustration, targeted Waer’dara, grappling her and pulling her towards the murky water. Pebblesong, in an attempt to aid her companion, conjured an Ice Knife, striking the tentacle but inadvertently harming Waer’dara in the process. Hat, prioritizing survival, disengaged and fled.

Waer’dara struggled to break free from the tentacle’s grasp as it dragged her closer to the pool. Bhakris, determined to end the threat, hurled another javelin, nearly defeating the creature.

Bartholemeow’s attempts to further mock the tentacle proved ineffective, but Thalmiir, inspired by the bard’s earlier words, delivered the killing blow, severing the appendage. As the tentacle released Waer’dara and withdrew into the pool, the party emerged victorious, albeit battered and exhausted.

The adventurers caught their breath, realizing the immense danger they had faced. The creature, even with its reduced strength, had proven to be a formidable foe for their current level of experience. Yet, through teamwork, quick thinking, and sheer determination, they had overcome the challenge, ready to face whatever lay ahead in their quest.


Notes
  • The party is delving a dungeon to clear it out, track down Constable Boot and Sergeant Tashi (they have Tashi’s corpse), and determine if a powerful artifact was destroyed.
  • They entered a large circular room with spare walls, two foot-shaped indentations, and a large stone foot suspended by chains in the center. Severed feet are scattered around the room.
  • The stone foot twitched and several severed feet began moving and attacking in a hostile manner. A new foot also dropped from above with no clear origin.
  • Initiative order: Pebblesong, Bartholemeow, Hat, Thalmiir, Waer’dara, Bhakris.
  • Pebblesong hit a foot with their staff, causing it to disintegrate into ick.
  • Bartholemeow was attacked but deflected a foot with his shield. Another foot missed him.
  • A foot snuck up on Hat and hit them for 4 bludgeoning damage.
  • A foot emerged from a pile and hit Thalmiir for 3 bludgeoning damage.
  • Waer’dara cast Eldritch Blast, destroying a foot between Hat and Thalmiir.
  • Bhakris was flanked and hit by a foot but dodged the attack. He disengaged, used his toxic brew ability to hit 3 feet with acid, killing 2 of them.
  • The large stone foot began moving erratically, nearly crushing Waer’dara who barely avoided it with a successful Dexterity save.
  • Pebblesong moved next to Bartholemeow and destroyed another foot.
  • Feet continued to attack Bartholemeow unsuccessfully as he nimbly dodged.
  • Waer’dara hit the giant stone foot with Eldritch Blast.
  • A foot hit Bhakris for 2 damage. He destroyed it with his sword.
  • Bhakris tried to hide from the giant foot circling above.
  • Bartholemeow killed another foot with his rapier, leaving only one regular foot remaining.
  • The party encounters a large stone foot in a cave that attempts to stomp on them, but seems magically repelled from doing so. It eventually returns to its original position.
  • Pebblesong notices a religious symbol carved on the underside of the foot, the same symbol repeated in a previous room full of pools.
  • Waer’dara narrowly avoids being stomped by the foot with a successful Dexterity save.
  • Hat takes significant damage during the encounter. The party calls out to find him and urges everyone to exit the room.
  • Gorka, an NPC, cautiously emerges after the chaos dies down. The party quickly leaves the room as another foot falls in the distance.
  • Pebblesong tries tickling the foot with Mage Hand to no effect.
  • Based on Survival checks, Pebblesong and Bhakris realize they have likely looped back around near where they originally entered this cave/temple system.
  • The party reaches a crudely walled-off section of the tunnel with a gap they can pass through. An unpleasant sewage smell emanates from beyond.
  • Thalmiir listens at the gap, hearing flowing liquid ahead. He squeezes through, finding no immediate threats, and signals the others to follow.
  • Beyond the gap is a large, mostly-full pool being fed by several sewer pipes, with a whirlpool at its center. A walkway runs around the perimeter.
  • The party carefully makes their way around the southern side of the pool towards an exit, with Pebblesong and Hat using magic to mask the stench.
  • Suddenly, a slimy tentacle emerges from the pool, surprising most of the party except Bhakris.
  • Bhakris recalls a Waterdeep legend about a sewage-related scheme that went terribly wrong.
  • Initiative is rolled as the party prepares to face this new threat.
  • The party slowly approaches the hostile tentacle creature, with Bhakris moving about 30 feet towards it.
  • Bhakris throws a javelin at the tentacle, but it dodges the attack. The party discusses how the tentacle is better at dodging than a kid.
  • Most of the party is surprised by the sudden appearance of the tentacle. It reaches out 35 feet to attempt to constrict Bhakris, hitting with a 19.
  • The tentacle’s attack does 4 damage, enough to knock Bhakris unconscious as he only has 11 max HP. The DM realizes the monster stats may be incorrect for the party’s level.
  • The DM rules the constriction attack doesn’t deal damage to keep Bhakris alive. Bhakris is grappled and restrained by the tentacle.
  • Pebblesong casts Guidance on Bhakris to help him escape, then moves away saying they should run.
  • Hat is also surprised. Waer’dara recovers from the shock and hits the tentacle with an Eldritch Blast for some damage.
  • Bhakris successfully breaks free of the tentacle’s grasp with an athletics check. He moves near the door but doesn’t leave, taunting the tentacle with Vicious Mockery which kills it.
  • Thalmiir rages and moves in front of the tentacle to distract it, hacking at it with his axe. The tentacle goes for Pebblesong instead, grappling her.
  • Pebblesong escapes the grapple. Hat and Waer’dara move farther away, with Waer’dara blasting the tentacle again for decent damage.
  • Bhakris attacks with his longsword, hitting the tentacle. Bartholemeow keeps moving away while inspiring Thalmiir, then mocks the tentacle to give it disadvantage.
  • The tentacle is flailing in frustration. It goes after Waer’dara, grappling her.
  • Pebblesong hits the tentacle with Ice Knife but also damages Waer’dara. Hat shoots the tentacle while disengaging and running.
  • Waer’dara fails to escape the grapple and is being pulled towards the water. Bhakris throws another javelin, hitting the tentacle and nearly defeating it.
  • Bartholemeow tries to mock the tentacle again but it’s ineffective. Thalmiir, inspired by Bartholemeow, lands the killing blow, severing the tentacle.
  • The tentacle releases Waer’dara as it dies and withdraws into the pool. The party is victorious but worse for wear. The DM notes the monster was very dangerous for their level even with its stats reduced. I apologize, but the provided transcript section is too short to generate any meaningful session notes. Please provide a longer portion of the transcript so I can create detailed notes that accurately reflect the events and conversations from the game session.