Morning light seeped through the ragged cloth the companions had stretched over their heads the night before. It was hardly the restful respite they’d have wished for after dealing with that stumbling squatter who had wandered into their camp under moonlight. Still, they emerged from slumber determined, if not entirely comfortable. The distant hum of a bustling settlement rose beyond their makeshift home, reminding them that while they were outsiders here, life in Hardbark Meadows marched on, and opportunities beckoned.

Brock Hardbark himself had come to them early, striding across the meadow’s uneven ground with a stout dwarf’s confidence. His beard was adorned with carved oak leaves—an odd sign of druidic leanings—and the scars along his weathered arms suggested he was not a man to be underestimated. He had thanked them for handling last night’s intruder peacefully, then ushered them into his chateau to talk terms. Within those cramped, shadowed rooms, he offered them half the usual rate for a ten-day’s stay if they would keep an eye on the grounds, maybe figure out why these troublesome drifters had begun slipping in so often. Fair enough, they decided. If it secured a steadier foothold on this patch of soil, it was a bargain well struck.

They left with a key advantage: a patch of meadow slightly better than their last, space enough for the newly acquired tent and spare bedrolls abandoned by yesterday’s trespassers. Their dragon, Dabshabah, and their goblin companion, Gorka, would remain behind—guardians of this fledgling campsite, now marked by stones and druidic runes, if not yet by comfort. They even held dreams of something more: a permanent arrangement, perhaps, a sign of stability amid this land of shifting loyalties and crowded lines.

Talk soon turned to grand visions—ideas of bread and pastry that would lure coin and comfort. Pippa, Brock’s hopeful subordinate, had whispered about the power of fresh-baked goods, full-service comforts, and the luxury of flour and yeast. The companions were intrigued. After all, what better way to charm folk and secure their standing here than by bringing fine food and pleasant smells to a place starved of such treats?

So they set off toward the heart of the makeshift town that clustered beyond the meadow. Rumor spoke of a bakery with a name like a lullaby: Moonflower Creations. A strange calmness settled over them as they approached. Gone were the rough fields and haphazard tents. Instead, there rose a sturdier facade, painted trim and a sign of curling vines and lunar blossoms. The scent arrived first—a drifting warmth of honeyed wheat, fresh butter, and sweetness that stirred both hunger and memory.

On the stoop, a small child stood guard. She pressed her nose against the glass in rapt admiration before spotting the new arrivals and bursting away down the street, shouting “Muffins!” like a herald’s cry. Puzzled, the companions exchanged glances—was this excitement, or some strange signal?

Inside, they found no conspirators lying in wait—only a surprisingly spacious interior and a half-elven woman drifting dreamily through her kitchen doorway. She wore a pastel dress smeared with flour, her hair set with a single feather, and she hummed a slow, lilting tune that seemed to slip between this world and another. She carried a tray of currant muffins, flecked with saffron for depth of flavor, and offered them with an almost wistful gratitude. She was no hard-nosed merchant. She asked for a coin, sure, but there was a softness in her eyes that said she baked for the joy of it, not for cunning profit.

The companions tested their words and trust with this baker. She gave them a dozen muffins as if bestowing a gift of rare magic. They told her of their campsite, of the young dragon who might taste her wares, and she merely smiled, pleased at the thought. Outside, voices rose. Feet shuffled. Glancing back, they realized a crowd had begun to press in through the bakery door—a sudden swell of interest, a hunger not just for muffins but for this place’s gentle artistry. They stood caught between the baker’s quiet world and these newcomers’ eager demands.

No violence, no grand gestures—just the press of people and the rising hum of excitement. The companions looked to one another, muffins in hand, as the baker’s eyes drifted past them toward her patrons. Outside, the day stretched open. Behind them, Dabshabah waited for a treat and for news of what sort of world her companions would forge here in Hardbark Meadows. The party, too, wondered what these pastries and kind words might kindle: alliances, friendships, or a foothold in a place of shifting fortunes. For now, they remained in this moment of simple warmth and delicate possibility, unsure what would come next, but certain something had begun.


Session Notes
  • The session begins with the adventurers waking up at their campsite at Hardbark Meadows, which is described as a rough campsite due to their lack of camping equipment.
  • Brock Hardbark, the owner of Hardbark Meadows, approaches their campsite and wishes them a good day.
  • Ben, the DM, recaps that the party had been invited to Brock’s chateau for an interview or meeting.
  • The players discuss their previous interaction with Brock and recall that they had an invitation to his chateau, which is a rundown, ramshackle shack.
  • The DM provides a detailed description of Brock Hardbark:
    • A dwarf man, stouter than usual, with big beefy arms and legs.
    • Older, with remnants of scars.
    • Has a bushy black beard with wooden beads carved in the shape of oak leaves braided into it.
    • Wears a wide-brimmed hat with a hawk feather in it.
    • Displays druidic elements in his appearance, which might bother Thalmiir.
  • Brock reminds the party to come see him at the chateau when they’re ready.
  • The party discusses their plans for the day. Thalmiir emphasizes securing a long-term, affordable place to stay as their top priority.
  • They reminisce about previous ideas, such as carving a canoe and starting a ferry service.
  • The DM asks if they are packing everything or leaving items at the campsite. The party decides to pack all their belongings to prevent theft.
  • Thalmiir attempts to mark their campsite as their own without leaving valuables behind, possibly by leaning sticks together.
  • Bhakris collects stones from the forest to arrange symbols around the campsite to indicate it’s claimed, noting the lack of stones due to the area being a former farm field.
  • Pebblesong scratches “dibs” in the ground using Druidic script to mark the campsite.
  • The party debates the effectiveness of marking the campsite, acknowledging they only paid for it for one night.
  • They head over to Brock’s chateau for their meeting.
  • Inside Brock’s chateau, they notice it is dark and cluttered, with certain areas like the kitchen being well-kept.
  • The furniture is mostly rickety chairs and a moth-eaten carpet, with rags over the windows to block sunlight.
  • Brock invites them to sit and discusses the incident with the squatter from the previous night.
  • The party explains they handled the squatter without trouble and that the other two squatters wandered off.
  • Brock expresses relief that no one was harmed, as deaths are bad for business.
  • He asks the party’s opinion of his camp. Thalmiir comments that he’s taking advantage of the current business environment.
  • Bhakris mentions that Brock might need help dealing with squatters.
  • Brock explains that his crew is stretched thin and that some employees have ambitions that don’t align with his vision, such as Pippa wanting to offer a full-service spa experience.
  • The party offers their services to help keep the campsite in order in exchange for a place to stay.
  • Brock is skeptical, noting that most customers would defend their campsites, but he offers them a half-price discount on a ten-day stay, costing 75 gold pieces.
  • He mentions that if they can figure out what the squatters have in common, it would be valuable information.
  • The party suspects a competitor might be sabotaging Brock and inquires about his competitors.
  • Brock mentions the next campground down the lane, run by a fellow named Hare Ladshu, but notes they’ve never had problems before.
  • He advises the party to avoid causing ill will during their investigation.
  • The party agrees to his terms, and they discuss payment. They decide to pay the full amount upfront.
  • Brock informs them about a tent left behind by the squatters and offers it to the party. They accept the tent and also take three abandoned bedrolls.
  • The party considers whether Dabshabah (the young dragon) and Gorka should accompany them. They decide to have them watch the campsite.
  • Pippa shows the party to their new, nicer campsite designated for staff, which includes a tree for shade and flatter ground.
  • As they walk, Pippa shares her aspirations for the campsite, emphasizing her desire to offer fresh baked goods to guests.
  • She mentions wanting to provide full-service meals and spa treatments but notes Brock’s reluctance due to economic concerns.
  • The party discusses the possibility of setting up a bakery on-site. Pippa suggests visiting Moonflower Creations, the best bakery in town, which is not affiliated with any group.
  • Pippa explains that most campgrounds, including theirs, are not affiliated with groups like the Diadem or the Breaking Dawn.
  • She hints at the complexities of the local economy and suggests the party will understand better after spending time in town.
  • The party realizes that their debt payment of 500 gold pieces is due that day. They pool their resources, each contributing varying amounts to reach the total payment.
  • They deposit the gold into the magical bag provided by their patron, noting unsettling sounds and smells as they do so.
  • Deciding to visit Moonflower Creations, the party heads into town. They discuss their plans along the way, debating business strategies and musing about setting up their own bakery or delivery service.
  • As they approach Moonflower Creations, they smell the aroma of baking. They see a shingle sign with the bakery’s name adorned with artful designs.
  • A young girl named Patrice is sitting on the stoop, pressing her nose against the bakery window. Suddenly, she exclaims “Muffins!” and runs down the street.
  • Bhakris becomes suspicious of the girl’s actions, interpreting it as a signal for a criminal syndicate. He positions himself defensively behind a barrel outside.
  • The rest of the party enters the bakery, finding it larger than expected with ample seating and an upstairs gallery. The interior is clean and welcoming.
  • They hear a lilting melody being hummed from the kitchen. A tall, slender half-elf woman emerges, carrying a tray of muffins. She wears a long, flowing dress in pastel purples and pinks, dusted with flour, and has a feather woven into her messy dark brown hair.
  • The woman seems engrossed in her muffins but looks up and greets the party warmly, asking if they want the muffins.
  • The party inquires about the muffins. She explains they are currant muffins with a secret ingredient: a tiny bit of saffron.
  • She offers the muffins for ten coppers each. The party decides to purchase a dozen muffins to share among themselves and their friends back at the campsite.
  • Bartholemeow attempts to buy extra muffins, but the woman cautions against being greedy to ensure everyone gets a chance.
  • Waer’dara becomes curious about the woman and suggests the possibility of an apprentice or mentor relationship. She rolls an insight check but initially fails to read the woman’s intentions.
  • Upon retrying with inspiration, Waer’dara persuades the woman to consider sharing her craft. The woman expresses that while many people try to learn her recipes, it’s about inspiration and feeling, which can’t easily be taught.
  • The woman mentions that “Daybreak guys” and “Dazzle Bobs” have approached her but they don’t align with her artistic approach.
  • The party assures her they are not affiliated with those groups. She feels they don’t have the aura of such affiliations.
  • The party mentions they have a young dragon named Dabshabah who might enjoy the muffins. The woman is intrigued but concerned about maintaining the vibe of her bakery.
  • She suggests the party see if Dabshabah likes the muffins first before considering introducing her to the bakery.
  • The woman expresses concerns about running low on flour and the pressure others put on her to produce more.
  • Suddenly, the bell on the door rings vigorously as about a dozen people crowd into the bakery behind the party.
  • The woman appears apprehensive about the influx of patrons and maintaining the atmosphere of her shop.
  • The session concludes with the DM indicating that next time they will explore how the situation unfolds with the crowd of hungry patrons in the bakery.