A chill wind stirred the dust of the rough, narrow road as the companions set out, determined to solve the mystery of why the usual shipments of flour had ceased. Despite the crisp spring air and the casual cadence of their trek, their purpose remained urgent. Far behind them, city walls and bustling streets gave way to the rugged countryside, where whispered rumors of missed deliveries had led them into these less-traveled lands.

They walked in a loose, meandering group—at times clustering together to share conversation, other times wandering off a few steps to inspect a curious wildflower or the shape of a distant tree. Bartholemeow, a quick-witted shapeshifter who currently wore the guise of a large tabby cat, cheerfully tested out lines to a new song, his hushed tune providing an undercurrent of energy to their march. Pebblesong, a youthful dwarf with a profound love of nature, found her gaze drifting over every new horizon, calling attention to shimmering birds or the subtle hues of the earth. Thalmiir, the older dwarf, kept pacing ahead, ever mindful that the day’s light would be short, while Bhakris Edge, an Earth Genasi of imposing stature, trailed close behind him, reflecting on the faint desperation in the baker’s voice when she spoke of her dwindling supplies. Waer’dara, the secretive Drow warlock, remained quietly observant, enthralled at times by small creatures—especially spiders—that might cross her path. And Hat, the goblin inventor, was as wide-eyed as ever, forever fidgeting with contraptions and stopping to admire a peculiar stick or rock he could add to his colorful toolkit.

Not long into their journey, the adventurers’ carefree chatter fell into uneasy silence. Pebblesong, scanning the brush, noticed movement near a rock outcropping, distant but distinct. Bartholemeow’s ears twitched, and his playful refrain abruptly shifted into a tense, minor note. A pair of figures, their features difficult to make out, seemed to crouch behind the rocks. Orcs, they realized, though the creatures barely lingered before fleeing. The companions peered after them, concern rippling through their ranks, but the orcs vanished with scarcely a trace. In the end, they chose not to give chase. No attack followed, and they resumed their mission, albeit with a more watchful air.

The winding road rose gently, leaving the denser woodland behind. The scents of growing spring crops were soon mingled with a tinge of iron in the soil. Eventually, a single proud windmill emerged on the horizon—its broad sails unmoving despite the steady breeze. They could see a modest outbuilding for storage and, a short distance away, a small house where smoke curled from the chimney. Though the scene might have once promised simple rural comfort, an air of unease now pervaded the place.

A large, limping man named Thaddeus appeared in the windmill’s doorway, wary and guarded at first, though his demeanour softened upon learning of their connection to a baker he held in high esteem. Soon, Bertrand—the mill’s spindly, sharp-featured owner—joined the conversation. Their words, initially curt, revealed the reason behind the halted deliveries: the usual sources of grain had dried up, and the best farmland nearby—a collection of farms known locally as Baroldson’s place—had stopped sending its wheat. The harvest had simply failed to appear. There was something about a bog, a place of uncertain menace, that weighed heavily on both Thaddeus and Bertrand. Its mere mention brought a worried frown to Thaddeus’s face, and he spoke of possible dangers on the road. Bertrand spoke of “the boy,” Lorian, who had found himself too frightened to press onward once he caught sight of strange shapes in the distance and smelled the stench of rot.

In time, they decided that Lorian—earnest, eager, still near enough to childhood to bristle with curiosity—would ferry what little flour they could spare back into the city. Though it was only a single sack, heavier than he might have carried under normal circumstances, he was determined to do right by both his family and the friendly baker who so desperately needed it. With a borrowed wheelbarrow, a bit of money for provisions, and the promise of a sweet muffin, Lorian set out for the city. Yet the father’s face, tightened with apprehension, spoke volumes. If anything befell the youth on the road, he would hold the group responsible.

Nevertheless, the companions pressed on, convinced they had to visit Baroldson’s place and learn firsthand what had brought the steady flow of wheat to a standstill. The hills grew cragged, and the patches of forest thinned into sparse clusters of scrub. Over one such ridge, they beheld a bog in the distance: flat, waterlogged, rimmed by soggy earth that stretched as far as they could see. Even from that vantage, an indefinable dread seemed to waft from it, hinting at murky secrets. Within sight of farmland nestled near the bog’s edges, they set their pace, ever mindful that daylight would soon wane.

Their casual banter had lulled for only a moment when an awful stench assaulted their senses—almost like spoiled meat, left to rot in the sun. The withered copse of trees ahead had been suspiciously still, and it soon disgorged a ghastly shape: a creature of decaying flesh and dull, sightless eyes that, to their horror, lurched forth in unsteady motion. A zombie.

At once, their practiced teamwork took hold. Thalmiir charged, unleashing a fierce blow with his axe, letting out a guttural roar of challenge. Though the undead fiend was struck to the ground, it clutched at the air, refusing to succumb. Bhakris, ever the stalwart protector, stepped forward without hesitation, sword glinting with righteous fury. Across from them, Bartholemeow’s bardic voice rose in a harsh, discordant cry, a strangely musical insult that echoed over the moaning dead, forcing one of the zombies to stumble back in maddened fright.

Waer’dara’s whispering incantation wrapped her whip in green-hued flames—when it struck, the dull sparks snapped across to another of the undead, searing them with smoky heat. Near her, Hat fired off a small ember of brilliant flame from some contraption in his coat, chortling triumphantly as it singed the drooling corpse. Pebblesong, for her part, called upon the power that connected her to the weave of living things. Though these husks were far removed from life’s natural cycle, she stood resolute in defense of her companions, conjuring starlight bright enough to mark one of the zombies in a ghostly glow.

Blades rose and fell, the acrid odor of charred undead thick in the air. Even as each rotting shape collapsed, it would twitch spasmodically, as if struggling to rise yet again. Thalmiir’s wrath escalated in tandem with each new undead that lurched from beneath the gnarled roots, and Bhakris’s unwavering vigilance guided his sword arm with lethal efficiency. Their eyes stung from the noxious fumes. Hearts pounded. Yet they fought on, sustained by the camaraderie that bound them.

Though the sun had not yet dipped beneath the horizon, the light grew gray and strained under the tension of the battle. In the distance, that nameless bog brooded, and the silent farmland of Baroldson’s place loomed beyond it, raising questions of its own. If these stray zombies were merely the beginning of a larger evil stirring near the marshy lands, then whatever lay at the heart of the problem promised greater peril still. For now, the companions stood their ground, unafraid to marshal every ounce of their will. Surrounded by battered husks, both on the ground and still shambling through the trees, they braced themselves for the final blows that would secure this road—if only for a night—and possibly unravel the secrets festering at the edges of those forsaken fields.


Session Notes
  • The session begins with Ben (DM) asking if anyone remembers more about Bertrand, the miller.
    • Joe (Bartholemeow) recalls they had mentioned he was late delivering his usual delivery of flour.
  • The group confirms they have some general directions to Bertrand’s mill outside of Seacomer, slightly uphill and away from the river.
    • They discuss the distance: it is roughly four or five miles out of Seacomer and should be reachable before lunch, assuming no unforeseen delays.
  • The party departs from Seacomer, following a dirt track rather than a paved road.
    • They note that the farther they get from the bustling waterfront, the fewer houses and settlements they see.
    • The forest gives way to scrubby land and slight rises in terrain.
  • After traveling for about an hour and a half, they start noticing red earth and a change in the environment.
    • Ben (DM) calls for Perception checks from everyone.
    • Bartholemeow (Joe) and Pebblesong (Brian) roll high enough to see two humanoids, later identified as orcs, about 100 yards away. The orcs seem to be watching the party from behind a rock.
  • Bartholemeow points this out, and as soon as the party notices the orcs, the orcs run off.
    • Concerned, Bartholemeow and Pebblesong move closer to investigate the rock where the orcs had been hiding.
    • Bhakris (Mark) eventually finds the correct rock. They discover very little evidence left behind—clearly the orcs tried not to leave traces.
  • Waer’dara (Merideth) discovers a tarantula near a different rock, excitedly pointing it out.
    • There is humor around this, with Bartholemeow briefly considering if it’s dangerous, and Waer’dara remarking it’s only dangerous to much smaller creatures.
  • The party does not pursue the orcs further and continues onward toward the mill.
    • The travel remains uneventful, and they spot a windmill in the distance.
  • Approaching the windmill, they see a storage building and a modest, well-cared-for house.
    • There are no walls or barricades—just a rural milling setup.
  • Bhakris calls out for Bertrand.
    • Thaddeus, a large human with a noticeable limp, steps out from the mill and identifies himself. He says Bertrand is in the nearby house.
    • Thaddeus asks if they are there to buy flour.
  • Thaddeus mentions that if they need Bertrand, they can knock on the house door, but he (Thaddeus) can try to help.
    • He looks somewhat uneasy but is polite.
    • Pebblesong’s keen insight picks up that Thaddeus holds Saffron Moonflower (the bakery owner in town) in high regard.
  • The party mentions Saffron—they are there on her behalf, worried that her usual flour shipment never arrived.
    • Thaddeus seems more determined to help once he hears Saffron’s name.
  • Bhakris and others head to the house to speak with Bertrand.
    • A tall, wiry man answers the door, surprised at unexpected visitors. He introduces himself as Bertrand and asks if they are friends of Saffron.
    • Lorian, a young half-elf living there, excitedly appears, asking if they are adventurers.
  • Bertrand explains he would have delivered flour days ago, but there is a supply problem.
    • The farmland that normally provides wheat has dried up its shipments.
    • They used to get their best wheat from a small farming area called Baroldson’s Place, but it has gone silent.
  • Lorian recounts going out to check on the farms but returning after spotting something menacing.
    • He mentions a foul smell and something moving in the shadows. He feared it was dangerous and did not make it to the farms.
  • Bertrand and Thaddeus show concern. They say the farmland is close to the Blackroot Bog, a notoriously risky area. They suspect that might be tied to the sudden shortage.
    • Bertrand can only offer a single sack of flour (the last bit of quality grind) for Saffron.
    • He apologizes, saying it is far less than normal, but it is the best he can manage without new wheat from the farms.
  • The party discusses their next steps. They conclude they will go investigate Baroldson’s Place to find out what happened to the wheat supply.
    • They arrange for Lorian to take the sack of flour back to Saffron’s bakery in Seacomer.
    • They also want Lorian to bring a message to their allies elsewhere (Hardbark Meadows with Gorka and Dabshabah the young drake).
  • Thaddeus is reluctant about sending Lorian alone but eventually agrees.
    • The party gives Lorian enough money (about three silver) to buy provisions, plus leftover muffins to sustain him on the journey.
    • Lorian will use the mill’s wheelbarrow to haul the sack of flour into Seacomer.
  • With that settled, the party sets out on the road toward Baroldson’s Place.
    • They know it is about half a day’s travel from the mill.
    • The farmland borders the Blackroot Bog, which is reputedly dangerous.
  • While traveling, they note the change in scenery: the land becomes more rugged, the road curves, and they see a distant, extensive bog. They also spot a cluster of buildings presumed to be Baroldson’s farms.
  • The party discusses how they walk, typically in a loose formation. Bartholemeow sings or hums tunes as they move, while Thalmiir (Luke) tries to keep the pace.
  • Suddenly, they smell something rotten and hear a low groaning. Ben (DM) calls for Initiative—they are ambushed by zombies emerging from withered trees and scrub.
  • Thalmiir reacts first, charging a zombie. He strikes it with his axe, deals damage, and uses his weapon mastery to knock it prone.
    • Bhakris follows up, finishing that prone zombie with a powerful slash.
  • More zombies shamble toward the party:
    • One attacks Thalmiir, landing a minor hit, but he is raging and shrugs off part of the damage.
    • Another tries to strike Bhakris with a heavy blow, but Bartholemeow counters with Silvery Barbs, forcing the zombie to reroll and miss.
  • Bartholemeow attempts Vicious Mockery on a nearby zombie but the undead resists. He then uses Silvery Barbs earlier and grants Bhakris advantage on his next attack.
  • Waer’dara tries Green Flame Blade with her whip on one of the zombies. The flame jumps from one target to another, singeing two creatures, though her first attempt misses once and hits another time.
  • Hat (controlled by Brian for the session) flings a Fire Bolt, scorching an oncoming zombie.
  • Pebblesong casts Bless on some of her companions and then later uses a Starry Form attack (a mote of starlight) on a zombie, causing radiant damage. She maintains concentration despite taking a critical hit from a zombie, thanks to a successful check.
  • Multiple zombies fall to strong hits from Bhakris and Thalmiir, who combine for devastating melee attacks. Bhakris uses Divine Smite on a particularly stubborn one, ensuring it stays dead.
  • Bartholemeow also uses Dissonant Whispers on one zombie, forcing it to flee and triggering an opportunity attack from Pebblesong (though Pebblesong’s hit deals minor damage).
  • As the combat continues, the session reaches a stopping point, with the party mid-battle against several zombies on the road to the farms near Blackroot Bog.