The sun hung low in a sky heavy with the promise of trouble, bathing the fields of Baroldson’s farm in muted gold that did little to lift the party’s spirits. Beyond the crisp boundary where orderly wheat rows faded into wild boglands, the shadows shifted with unnatural life. Bhakris Edge gripped the hilt of his borrowed longsword tightly, steadying himself against the dread that crawled up his spine—a dread that came less from fear and more from the heavy sense of foreboding duty. At his side, Bartholemeow crouched, feline ears alert, whiskers twitching anxiously.

The bog had always been a place of whispers and shadows, but lately, those whispers had grown darker, the shadows deeper. Something foul had seeped out from the marshes, corrupting crops, halting mills, and now drawing these brave few to face whatever rot lurked within. They had already heard enough tales—of lost carts swallowed by the marsh, of creeping undead, and of a hag whose name mothers whispered as threats to unruly children.

Yet they pressed on, for courage was easier when shared. Pebblesong moved cautiously at the back, young eyes wide as she watched her friends advance, her heart a restless thrum of nerves and determination. Waer’dara, dark and elegant, scanned the bogland’s perimeter, her narrowed eyes seeking threats unseen by the others. Hat ambled forward, cheerfully oblivious to fear, humming softly under his breath as his fingers danced across the tiny mechanical cannon nestled in his palm. Thalmiir, ancient and imposing, marched at the front, a comforting shield of rage and muscle.

Then, as though called forth by their mere presence, the dead emerged.

They shambled forward without grace, empty eyes locked hungrily upon the living. Thalmiir’s voice roared defiantly, challenging the undead to meet his blade. With a word and a gesture, Pebblesong summoned a field of vicious brambles erupting from the marshy earth, a cruel lattice designed by nature herself. Zombies stumbled heedlessly forward, their flesh shredding with every step, heedless of the pain that might slow a living foe. Bhakris watched grimly, steeling his resolve as he hurled a javelin into the melee, seeing it strike true and slowing his quarry.

Hat’s grin widened as he fired bolts of crackling energy, propelling undead backward into the deadly embrace of Pebblesong’s thorns. Beside him, the tiny, cheerful cannon sputtered and spat, adding to the chaos. The party’s strategy unfolded naturally, each move complementing the others, weaving together their strength in a dance as deadly as it was effortless.

But the undead were relentless. Among the lesser zombies emerged a figure more cunning and articulate—clad in tattered clothing, shouting orders that fell on deaf ears. Bartholemeow’s keen eyes narrowed in concentration, and he whispered unsettling words into the bog air, conjuring illusions of flaming bees that swarmed the undead leader. Entrapped by imagined horrors, the ghast shrieked commands no follower would heed, panicked and flailing in its fiery torment.

Yet amidst their triumph rose sudden panic. “Kill the cat!” screamed the undead commander, and from the murk surged ghoulish creatures, swift and terrible, racing toward Bartholemeow with murderous intent. Claws raked and teeth sank into his feline form, pain jolting through Bartholemeow’s small body. He stumbled back, blood matting his fur, his concentration held desperately intact only by sheer will.

Bhakris surged forward, a bolt of righteous fury. With sword and smiting fire, he scattered the nearest ghoul to ashes, roaring his defiance and planting himself protectively between his wounded friend and the remaining foes. Thalmiir charged, a spiked battering ram of dwarven rage, his battleaxe cleaving foes with thunderous strikes.

Waer’dara watched, a dark gleam in her eyes. Murmuring softly in drow tongue, she transformed, limbs elongating, skin darkening to hardened chitin. Moments later, a giant spider leaped gracefully into the fray, her fangs piercing undead flesh with brutal precision. Even as one fell beneath her, another rose, defiant in death’s resilience.

It was a grotesque battle of attrition. Zombies fell, rose, stumbled, and crawled ever forward. Hat conjured pools of slippery grease atop Pebblesong’s brambles, creating a deadly and absurd gauntlet that tore the undead apart even as they struggled futilely to advance. Bhakris and Thalmiir’s blades sang a duet of destruction, and Pebblesong’s guiding bolts of radiant magic seared through foul flesh with purifying light.

The beleaguered undead leader, still consumed by imagined bees, fled screaming threats and warnings about masters and betrayal. Pebblesong’s bolt narrowly missed him, but Hat’s cannonball found its mark, silencing him forever with a sickening crunch.

The remaining undead soon crumbled beneath the relentless barrage. Finally, silence returned—punctuated only by the ragged breathing of the victorious. Thalmiir stood panting, eyes fierce and satisfied, while Pebblesong stared at the ruinous landscape she had conjured, a mixture of awe and quiet horror in her expression.

Bhakris knelt beside Bartholemeow, gently inspecting wounds that would heal, relieved despite the heavy weight of his own exhaustion. Hat scurried happily among fallen enemies, gleefully claiming spoils like a gem and a golden-threaded rope—odd tokens of an odder victory.

Yet, as quiet settled over the ruined field, unease crept back. Waer’dara, now returned to her elegant form, watched the deepening shadows. They had won the battle, but the bog stretched before them still—vast, treacherous, and shrouded in mysteries yet unsolved. They knew their fight was far from over; every shadow now seemed deeper, every rustle of marsh grasses a whispered threat.

As evening’s chill began to creep across the bogland, they steeled themselves. Together, united in purpose, they pressed onward into darkness, toward the secrets of the Black Root Bog and whatever truths—and horrors—it held for them next.


Session Notes
  • Session recap and current situation (DM narration)

    • The party—Bartholemeow, Bhakris Edge, Hat, Pebblesong, Thalmiir Brukur, and Waer’dara Dryaalo’ara—have been hired by Mr. Sterling to travel eventually to the town of Secomber in the wider search for the Urn of Chauntea.
    • Rival factions, the Punchguys / Order of the Daybreak and the Dazzlebobs / Operation Jade Diadem, are also pouring resources into finding the Urn, disrupting the local economy.
    • In Secomber, the party befriended Saffron Moonflower of Moonflower Bakery, secured a sack of flour for her, and traced wheat‑crop problems to undead emerging from a nearby bog at Baroldson’s Farm.
    • Rumours mention a “hag of the bog” and mysterious carts entering the swamp with no obvious destination.
  • Approaching the bog

    • The characters stand at the edge of Baroldson’s wheat fields. The wheat here is short enough to afford an open view.
    • A packed‑earth path ends at a low bluff; beyond lies a shallow ditch and the water‑logged bog.
    • Two seemingly abandoned hand‑carts flank the path just before the ditch.
    • Several zombies shuffle in the ditch and field; a clothed, crouching ghast (wearing a gold‑coloured shoulder braid) lurks farther back, issuing orders that ordinary zombies ignore.
  • Combat begins (initiative called)

    • Thalmiir rages, advances 40 ft, and holds an axe strike.
    • Zombie #1 stumbles into the ditch and rises slowly.
    • Pebblesong casts Spike Growth (20‑ft‑radius brambles) spanning the ditch mouth; any creature moving inside takes 2d4 piercing per 5 ft.
    • Zombie #2 enters the brambles, moves 10 ft, and is shredded (4d4 piercing).
    • Hat
      • Bonus action: Eldritch Cannon (Force Ballista) fires at Zombie #2, crits, pushes it 5 ft deeper into the spikes, finishing it.
      • Action: Fire Bolt at Zombie #3 (in ditch, half‑cover) hits for force damage; the push triggers more spike damage, killing that zombie as well.
    • Bhakris
      • Moves 30 ft, throws a javelin at Zombie #4 (three‑quarters cover), hits, deals damage and applies the Slowed mastery effect.
    • Bartholemeow
      • Bonus action Unsettling Words on the ghast (distracting it).
      • Action Phantasmal Force: the ghast fails its Intelligence save (with d6 penalty) and now perceives itself trapped in a sphere of flaming bees, taking 2d8 psychic damage and becoming reluctant to move.
    • Waer’dara initially advances with dagger readied.
    • Ghoul #1 climbs out of the ditch, sprints through brambles (6d4 piercing), and bites Bartholemeow twice (moderate slashing damage); Bartholemeow maintains concentration.
    • Pebblesong casts Guiding Bolt at Ghoul #1, scoring a radiant hit that destroys it; the next attack on that target would have had advantage.
    • Hat (second turn sequence)
      • Cannon blasts Ghoul #2, pushing it off Bartholemeow.
      • Casts Grease under two zombies at the rear; both fail Dexterity 14, fall prone, and the grease squares become difficult terrain.
      • Puppet homunculus moves up to defend Bartholemeow (Dodge action).
    • Bhakris strides into melee; slays Zombie #5 with his +1 longsword, then expends Divine Smite (radiant) to reduce it to ash.
    • Additional zombie movement
      • Multiple zombies attempt to cross the ditch and Spike Growth; several accumulate 6d4 or more piercing each, fail Constitution checks, and are destroyed before reaching melee.
    • Thalmiir
      • Reckless great‑axe strike fells Zombie #6 (fails DC 17 undead fortitude).
      • Bonus action Spiked Armor shoulder‑ram at Zombie #7 hits for piercing.
    • Ghast
      • Fails an Investigation check to disbelieve the flaming‑bees illusion.
      • Dashes away through the bog shouting, “I must warn the master—bees are coming!”
    • Pebblesong fires another Guiding Bolt at the fleeing ghast (now ~100 ft away), hits, sears it with radiant light.
    • Hat’s cannon follows up at 120‑ft range, hits, and kills the ghast with force damage; its body collapses in the marsh.
    • Mopping up
      • Bartholemeow’s Starry Archer mote strikes Zombie #8 for radiant damage, dropping it.
      • Waer’dara transforms into a giant spider, scuttles forward, bites Zombie #9 (piercing); its poison isn’t required— the zombie collapses but briefly rises at 1 hp before final destruction.
      • Remaining prone zombie attempts to stand, immediately re‑enters spikes and grease, fails Dex save, and is shredded.
  • Aftermath

    • The battlefield falls silent; birds tentatively resume their dawn chorus.
    • Hat searches the ghast’s corpse:
      • Succeeds on DC 10 Constitution save against its stench.
      • Recovers a braided gold‑coloured shoulder cord and a garnet worth 10 gp from a pocket.
    • Discussion (in character) confirms intention to venture deeper into the Black Root Bog in search of the hag and any further clues regarding carts and undead.
    • The party notes the bog’s hazards: difficult footing, scattered undead, and the need for careful navigation to avoid accumulating hordes.