The morning sun had barely crested the golden sea of wheat when the companions returned to Baroldson Farm, bundles of living clippings cradled carefully in Pebblesong’s arms. The Lurian Hedge whispered faintly still, the remnants of their plant-speech fluttering like playful children. As Pebblesong lifted the bundle to show Old Gran, the tiny voices gasped in admiration for the grain speaker, a chorus of youthful awe that made the old woman preen with unrestrained delight.

The farm bustled with the late-morning preparations for the midday meal, but the heroes’ arrival stirred a new energy—hope, tempered by weariness. The swamp had taken its toll, after all. But now, at last, there was something tangible they could build: a hedge of living guardians that would stand between the farm and the creeping dead.

Gran’s eyes warmed as Pebblesong explained their plan. She recognized the clippings instantly—not as simple shrubs, but as something ancient, hungry for purpose. Her hands hovered reverently over them. “They’ll grow fast,” she murmured, “faster here than anywhere else. Faster still if the right hearts guide them.”

And so the planting began.

Pebblesong and Waer’dara took the western line, where the earth grew muddled with bogwater and stubborn roots. Pebblesong’s fingers, deft from both dwarven upbringing and firbolg tutelage, shaped the earth with care. She whispered the secret words the plants needed—words as old as Grinroot’s cavern. But the soil fought her, slick and brackish. Even with Waer’dara’s quiet strength beside her—digging, carrying water, nudging away curious pests—the work was slow. Many clippings nestled happily into their new beds; others shivered uncertainly.

Across the way, Hat and Bartholomeow worked like a strangely harmonious storm. Hat plunged into the task with baffling but undeniable competence, arranging the clippings in tidy rows, whispering back to Bartholomeow’s rhythm of stories and chants. The tabby bard prowled around him like an overzealous conductor, urging Hat to keep the beat, keep the focus, keep the plants feeling appreciated. Their hedge unfurled almost gleefully, as if eager to grow for such strange caretakers.

Meanwhile, the distant thud of combat punctuated the day. Thalmiir and Bhakris roamed the boundary where swamp met wheat, intercepting wandering corpses long before they troubled the farmers. Bhakris’ heavy blows cracked bones with merciless efficiency; Thalmiir’s seasoned instincts caught movement long before the others did. To the farmers, the pair appeared as tireless as the rising sun. A few undead staggered close—none made it far.

By the end of that first day, the farm felt different. Safer, perhaps. More watchful.

Old Gran’s ritual began the following morning.

The clippings now needed more than planting—they needed to grow. And growth here was no simple matter. The land itself listened. Spirits stirred beneath the roots. The air hummed with potential.

The ritual was a dance of breath and will, and everyone found a place in its rhythm.

Bartholomeow donned a sharply tailored outfit—somehow stitched together from scraps of his disguise kit—and became the unlikely steward of the ceremony’s order. He darted from person to person, ensuring every line, every chant, every placement of bowls or incense happened at the perfect moment. Old Gran raised an eyebrow at first but soon found herself surprised at how much easier it was when someone else worried about timing and water and keeping the participants from wandering off.

Thalmiir tended to the sacrifice bowl, a pewter vessel meant to be shattered and reforged between each casting of the ritual. He set up a small workspace on the packed earth, melting metal, sealing cracks, and repairing fractures with a smith’s patience. Each time Gran smashed the bowl, she found the seams subtly different—sometimes weaker, sometimes stronger—yet always true to its purpose. His craft shaved precious hours from each recovery.

In spider-form or not, Waer’dara treated the hedge as a living ecosystem. She combed the field for spiders suited to guarding the young shrubs—nimble orb weavers to feast on sap-suckers, fierce little hunters to roam the roots. She brought families of them to the hedge, placing them with a reverence that the old grain speaker found alternately bewildering and endearing. More than one spider, sensing destiny, scuttled proudly into its new home.

Hat stood with his eyes half-lidded, murmuring incantations, detecting the shifting energies around Gran. When the flow of magic surged too sharply or dimmed too abruptly, he nudged the ritual back into balance, guiding the grain speaker through unseen tides.

Bhakris shouldered the massive water barrel, placing it with uncanny precision exactly where Gran needed it each time. The man moved like a living metronome: steady, uncomplaining, efficient.

And Pebblesong—Pebblesong understood.

As she placed stones, carried charms, or arranged tokens in perfect arcs, she saw the ritual not as steps copied from another, but as an unfolding story she could read. She sensed the bending of the land’s will, the dance of roots, the echo of ancestral voices humming through the soil.

When Gran’s strength waned, Pebblesong laid a gentle hand on her shoulder and whispered a blessing of vigor. Day after day, the old woman rose renewed, able to continue the great work.

By the ritual’s end, Gran regarded her with a mixture of awe and grandmotherly pride. “You’ve taken more from this than most ever could,” she said softly. “The land listens to you.”

And indeed, it did.

That night, Pebblesong felt the power settle into her bones: the knowledge of how to invoke the land’s lush and sudden growth. She could not perform Gran’s whole ritual—but she had learned the heart of it.

Three and a half days they worked, and three and a half days the hedge swelled upward like a living tide. By the time the last ritual circle dimmed, the clippings planted first had grown nearly to the size of those at Grinroot’s home—lush, tangled, and already humming with subtle, protective magic. A wall against the undead. A promise fulfilled.

The farmers’ gratitude ran deep. Even Baroldson—suspicious, practical, chronically unimpressed—found himself overwhelmed by the transformation. He listened to Bartholomeow’s extraordinary pitch for a muffin empire with the wide-eyed confusion of a man caught in a dream where business and sorcery had inexplicably merged.

Whatever he understood and whatever he didn’t, he understood this: the companions had saved his farm.

He pledged a shipment of wheat each month—free, substantial, and ongoing—for as long as the hedge stood strong and the partnership held. Gran whispered guidance into his ear, grounding the promise in both generosity and duty.

The deal struck, the companions felt the weight of their future shift. Wheat meant flour. Flour meant muffins. Muffins meant income. And income… meant survival.

But Secomber awaited them. Twelve days had passed since they first set out. Who knew what had stirred in their absence?

As the companions packed their belongings and took in the sight of the thriving hedge one last time, even the breeze seemed to whisper blessings through the leaves. The swamp still lingered behind them—dark, watchful—but the farm was safe.

For now.

And the road ahead, as always, beckoned.


Session Notes
  • Return to Baroldson Farm and context

    • The party has successfully gathered several bundles of clippings from the Lurian Hedge.

    • They travel back to Baroldson Farm with the intention of planting these clippings along the frontier between the farm and the swamp.

    • Purpose of the hedge:

      • As the hag Grinroot explained, planted Lurian Hedge will repel undead and serve as a solid barrier keeping them out of the farm.
    • Information known about the plants:

      • The hedge grows extremely fast by normal standards, taking only three years to reach full hedge size.

      • The DM notes this is fast in general but probably not fast enough for the party’s immediate purposes.

      • The party recalls the plants themselves gave more useful information about their life cycle than Grinroot did.

      • Discussion at the table clarifies:

        • The clippings are essentially “baby” pieces from a mature hedge.
        • There is some joking analogy about “speaking with digits” (like speak with plants but for severed body parts), reinforcing the idea that the clippings retain knowledge of the parent plant’s lifespan.
  • Initial planning on arrival at the farm

    • Time of arrival: about 11 a.m., late morning.

    • The midday meal is being prepared when they arrive.

    • The DM asks how the party wants to approach this next phase:

      • Whether they talk to the people at the farm first.
      • Or whether they go directly to planting along the frontier.
    • Joe clarifies that only certain characters can plant the clippings:

      • It’s confirmed that the characters who accepted the knowledge and learning from the Lurian Hedge are:

        • Pebblesong.
        • Hat.
      • Only they know how to properly propagate and plant the hedge.

      • Others could assist with labor, but cannot independently perform the planting process.

  • Decision to speak with Old Gran (the grain speaker)

    • Pebblesong (Brian) decides she would probably go talk to the “old lady,” the grain speaker.

    • DM confirms she is known as “Old Gran,” the grain speaker.

    • Pebblesong’s plan:

      • Tell Old Gran what they are doing.
      • Invite her along to see and help with the planting.
    • Old Gran’s reaction:

      • She is happy to see Pebblesong and asks if they found what they sought with Grinroot.
    • Pebblesong shows her the clippings:

      • Holds up some of the hedge cuttings.
      • Explains they will plant them and that they will protect the farm.
  • Plants’ reaction to Old Gran & her connection to plants

    • Important detail: Pebblesong is still under the effects of a day-long Speak with Plants.

    • When Pebblesong holds up the clippings in Old Gran’s presence:

      • The plants, in a chorus of childish voices, react with impressed “ooh” sounds directed toward Old Gran.
    • Pebblesong asks the plants if they know Old Gran.

    • The plants’ responses:

      • They say she is “one with the ways of plants.”
      • They describe her in enthusiastic, childlike terms (e.g., “she’s so pretty!”).
    • Pebblesong relays that “they like you” to Old Gran.

    • Old Gran’s response:

      • She is delighted and surprised that the plants like her.
      • She realizes Pebblesong is actually talking with the plants and comments on that.
      • She notes the plants are youngsters and that she is “delightful,” accepting the praise in a mildly comic, self-confident way.
  • Old Gran’s assessment of local plant growth and proposal

    • Old Gran notes the party has likely observed that plant growth at the farm is unusual compared to elsewhere:

      • Pebblesong had noticed months earlier that grain in the fields grew at different stages and speeds rather than uniformly.
    • Old Gran explains:

      • The golden wheat around the farm is her specialty.
      • She believes it is worth trying to use her rituals to hasten the growth of the Lurian Hedge clippings.
    • Conditions and limitations:

      • She says she can’t do much of the physical planting.
      • However, once the clippings are in the ground, she can attempt a growth ritual.
      • Normally, the ritual takes significant time and she needs time to recover between castings.
      • She suggests that if “the right people with the right attitude” assist, they could speed up the ritual and reduce her recovery time.
    • Pebblesong’s reaction:

      • Very interested in “a ritual to make plants grow” and wants to be part of it.
      • Expresses that she’d love Old Gran’s help and wants Old Gran to keep watch over the hedge once planted.
    • Old Gran emphasizes:

      • She cannot promise to teach Pebblesong the full ways of a grain speaker because that is a generational undertaking.
      • Nevertheless, she is happy to answer questions and let Pebblesong observe.
  • Discussion of hedge-planting secrets and support from the farm

    • The DM clarifies:

      • The secret knowledge Pebblesong and Hat have includes:

        • How to properly clip and propagate the hedge.
        • How to plant the clippings correctly so they thrive.
        • Doing this wrong could cause the hedge to fail.
      • They are sworn only to share this knowledge with those they deem worthy and respectful.

    • Old Gran asks about the secrecy and planting.

    • Pebblesong confirms:

      • The clipping and planting techniques are part of the secret.
      • Also, they are sworn to keep the hedge happy and healthy.
    • Old Gran offers practical support:

      • She points out they’ll need buckets of water for planting.
      • She can assign farm children to bring water to speed up the process.
    • Old Gran calls over a couple of “ragamuffin kids” and gives them chores:

      • Their task is to fetch water for the party.
    • The DM lays out two main questions for the next phase:

      1. How effective the hedge will be (mechanical effectiveness, based on planting rolls).
      2. How long it will take to get the hedge fully up and magically active (growth rituals over days).
  • Setting up planting teams and support roles

    • The DM proposes:

      • Two planting teams, each led by someone who knows the secret:

        • Team 1: Pebblesong (with potential helper).
        • Team 2: Hat (with potential helper).
      • Each planting leader will make a Nature check to determine the hedge’s overall effectiveness.

      • A separate set of rolls will govern how long the rituals take to mature the hedge.

    • Non-planters’ possible contributions:

      • One helper can assist Pebblesong.
      • One helper can assist Hat.
      • Remaining characters can help patrol for zombies so they don’t disrupt the farm during planting.
    • Waer’dara volunteers:

      • She wants to help either Pebblesong or Hat.
      • The group leans toward assigning her to Pebblesong.
    • Bartholomeow’s choice:

      • Bartholomeow will assist Hat.
    • Thalmiir and Bhakris:

      • The group agrees they will patrol the farm and deal with any wandering zombies.
      • There is acknowledgment that Bhakris might “die again,” consistent with his track record, but they proceed anyway.
    • DM clarifies the planting check outcomes:

      • There is no outright failure; lower rolls mean a less perfect but still beneficial hedge.
      • Higher rolls mean a more secure and effective barrier.
      • Degrees of success affect how often zombies might get through, but the hedge will help significantly regardless.
  • Pebblesong’s planting with Waer’dara’s help

    • Task structure for planting:

      • Dig small holes.
      • Nestle each clipping into the soil.
      • Add the special pinch/mix of magical soil or material (secret method).
      • Water the plant.
      • Whisper specific words to the plant as part of the secret technique.
    • Waer’dara’s role:

      • Pebblesong directs her to:

        • Do digging.
        • Carry water.
        • Provide manual labor that doesn’t reveal the secret planting method.
      • The idea is to help with physical tasks while preserving the secrecy of the clipping and planting technique.

    • The DM calls for a Nature check from Pebblesong, with advantage due to Waer’dara’s assistance.

    • Pebblesong casts Guidance on herself for extra help.

    • Roll result:

      • Despite advantage and guidance, Pebblesong’s Nature roll totals 13.
    • DM’s interpretation:

      • Planting is harder than expected.

      • Main challenge: planting along the interface between a field and a bog.

        • It is difficult to find soil that is both a good growing spot and suitable hedge spacing.
      • Pebblesong must compromise between ideal spacing and places where the plants can actually survive.

      • Outcome:

        • A good number of plants are placed in spots where they will likely thrive.
        • However, there are also several placements the party is “iffy” about.
        • The hedge will be a good protective wall but not the absolute best possible outcome.
  • Hat’s planting with Bartholomeow’s help

    • Hat’s assistance:

      • Bartholomeow helps Hat by:

        • Telling stories about the plants.
        • Keeping Hat focused on the planting task with a “plant chant” concept.
        • Maintaining mental focus rather than performing raw labor.
    • Hat’s Nature check:

      • Hat rolls Nature with advantage (helped by Bartholomeow).
      • Result: 22.
    • DM’s interpretation:

      • Hat takes to the task surprisingly well.

      • Possibilities discussed:

        • Perhaps Hat’s half of the territory is less swampy and easier terrain.
        • Or Hat may be naturally talented at planting.
      • Outcome:

        • Hat’s side of the hedge is planted extremely effectively.
        • Hat and Bartholomeow finish their planting about an hour before Pebblesong and Waer’dara.
  • Zombie patrol by Thalmiir and Bhakris

    • While planting occurs:

      • Thalmiir and Bhakris patrol the farm for zombies.
    • The DM wants a roll representing their ability to fight and manage stragglers:

      • Suggests an attack roll or Athletics check to represent combat stamina and physical prowess.
    • Thalmiir performs an Athletics check, with advantage:

      • Result: 22.
    • DM’s interpretation:

      • They are very successful in their patrolling efforts.
      • Only scattered undead appear; no concentrated attacks or hordes show up.
      • Whenever farmers spot a zombie, they call out, and the patrolling pair handle it quickly.
      • No farmers are injured.
      • The zombies do not significantly slow down the planting work.
  • Passage of time and debt pressure

    • Planting takes a full day’s work:

      • The party ends up finishing and then sleeping.
      • They complete the planting mid-morning of the next day.
    • In-game date:

      • The DM states it is the 9th (of the current month in the campaign calendar).
      • The next scheduled payment on the party’s debt is due on the 30th.
      • Payment amount: 500 gold pieces.
    • Thalmiir’s worries:

      • He spends downtime mentally calculating:

        • When they last paid into the mysterious bag.
        • When the next payment is due.
        • How much gold they must earn per day to stay ahead of the debt.
      • He becomes anxious, noting that 500 gold is a significant sum.

      • He doubts that selling muffins alone will easily meet that level of income each month.

    • DM reminder about the local economy:

      • The economy is highly inflated:

        • People are waiting in line to pay gold for meals.
        • Customers pay large sums (e.g., gold pieces) for mundane goods like eggs.
      • The DM notes:

        • While it is uncertain if muffins alone can generate 500 gold, prices and demand are much higher than in a normal city, so it is not implausible.
        • This context makes the bakery plan more viable than it would be in Waterdeep or other “normal” areas.
  • Old Gran’s growth ritual proposal and structure

    • The DM moves to resolve the growth ritual for the hedge.

    • Old Gran explains:

      • On her own, she can cast the growth ritual once per day.
      • It would take around 10 castings to cover all the planted hedge.
    • She suggests:

      • With the party’s help, she may be able to recover and recast more frequently.
      • This could drastically reduce total days spent at the farm.
    • DM sets up a group ritual challenge:

      • Each character can contribute in a way suited to their strengths.

      • Successful contributions reduce the total number of days required.

      • Base assumption without help: 10 days of rituals.

      • Enhance Ability from Pebblesong will directly reduce this by 1 day.

      • Then, each character’s chosen approach is resolved with a relevant skill check:

        • DC 15 success reduces another full day.
        • DC 12 success reduces half a day.
      • With all contributions, the party could potentially reduce the ritual to as few as 3 days total.

  • Thalmiir’s role: repairing ritual objects

    • Thalmiir’s skill set:

      • Proficient with tinker’s tools and jeweler’s tools.
    • Old Gran’s lore:

      • She mentions stories of using miniature totems, carvings, or poppets representing the earnest efforts of farmers and laborers in harmony with nature.
      • These are used to boost the magic of the ritual.
    • DM defines Thalmiir’s specific task:

      • There is an object (a bowl or similar ritual item) that is destroyed as part of each casting of the ritual, symbolizing the land’s sacrifice for the plants’ growth.
      • To recast the ritual quickly, this object must be repaired between castings.
      • Thalmiir’s job: mend the destroyed ritual object using his tools, restoring it so the ritual can be repeated sooner.
    • Thalmiir’s narrative approach:

      • He gathers the shards of the bowl.
      • Melts pewter in a crucible, using tongs and his tools.
      • Mends the bowl together, creating dull silver seams between shards.
      • Attempts to restore it strong enough to function, but weak enough to break cleanly along the same seams in future rituals.
    • Skill check:

      • His roll result: 14.
      • According to the DC scale, this meets DC 12 but not 15, so it counts as saving half a day from the total.
    • DM interpretation:

      • Sometimes the bowl breaks differently than intended, forcing him to do more complicated repairs.
      • Over time, the bowl accumulates more seams and repairs.
      • Overall effect: Thalmiir’s work still speeds up the ritual process moderately.
  • Bartholomeow’s role: ritual stage manager and coordinator

    • Bartholomeow’s chosen contribution:

      • Serve as a stage manager/ritual director.
      • Use persuasion to keep everyone coordinated, on-beat, and in the right place at the right time.
    • His methods:

      • Digs into his disguise kit and outfits himself in a little black suit, giving a professional “manager” look.

      • Moves around the ritual site:

        • Ensures everyone knows their lines and the correct timing within the ritual.
        • Hands participants a sheet with their lines and retrieves it afterward (he only has one copy).
        • Makes sure no one talks over Old Gran during key incantations.
        • Brings water to Old Gran so she doesn’t get parched reciting ritual words.
        • Keeps participants aware of when they should speak or remain silent.
    • Skill check:

      • He uses Persuasion.
      • Result: 18.
      • This meets DC 15, saving a full day from the total.
    • DM interpretation:

      • Bartholomeow succeeds in keeping people on task and in the right place at the right time.
      • His organization helps the ritual run smoothly.
  • Waer’dara’s role: ecological spider-based pest control

    • Waer’dara’s concept:

      • Use her affinity with spiders and an understanding of nature to provide pest control for the hedge.
      • Intends to identify local pests and introduce the right kinds of spiders to prey on them.
    • Discussion with Old Gran:

      • Old Gran appreciates the idea of harmony between creatures and plants.
      • At first, she speaks about ancestral spirits taking on that role.
      • Once it becomes clear Waer’dara means literal spiders doing the job, Old Gran needs a moment to understand, but eventually accepts the plan.
    • Waer’dara’s actions:

      • Uses her nature knowledge to locate:

        • Specific spiders suited to eat particular pests (e.g., those that would attack the new hedge).
        • Good spider habitats within the developing hedge.
      • The example spiders mentioned:

        • “Silver-footed orb weavers” for dealing with aphids.
        • “Arboreal fire spiders” and other spider families.
      • She takes care to:

        • Thin out spiders where there is overcrowding or excessive competition.
        • Relocate healthy spider families into the hedge where they will have food and space.
      • She may spend time in giant spider form to better understand ideal spider habitats (even though she cannot speak “spider language,” she relies on spider instincts to identify good homes).

    • Skill check:

      • Nature check result: 20 (with the help of Bartholomeow’s inspiration die).
      • This is a DC 15+ success, so it saves a full day.
    • DM interpretation:

      • Waer’dara successfully establishes spider populations that will serve as natural pest control for the hedge.
      • Within the fiction, it’s implied the spiders might develop legends about the great spider-like being who led them to a prosperous new home.
  • Pebblesong’s role: assisting Old Gran and learning the ritual

    • Pebblesong’s initial thought:

      • Use Enhance Ability on Old Gran to bolster her Constitution.
      • Purpose: allow Old Gran to endure and recover from the ritual more effectively, possibly casting it more often.
    • Spell details:

      • Duration: 1 hour.
      • Pebblesong can cast it twice per day.
    • DM mechanical effect:

      • The DM rules this will directly reduce the total ritual time by 1 full day.
    • The DM then asks Pebblesong to also contribute via a skill-based role:

      • Pebblesong chooses to act as Old Gran’s assistant and ritual logistics coordinator.

      • Tasks include:

        • Paying close attention to Old Gran’s instructions and the structure of the ritual.
        • Moving ritual components to the correct places before each casting.
        • Ensuring that as the ritual moves from location to location, everything is set in the right spot where the aura is correct.
        • Handling the physical aspects Old Gran doesn’t need to do herself.
      • Relevant skills: Arcana or Nature (player chooses).

    • Pebblesong’s mindset:

      • She focuses intently on understanding the purpose of each ritual component and step.
      • By the first day’s casting, she already grasps the function of many parts of the ritual and where things need to be.
    • Skill check:

      • She rolls with advantage and guidance and adds Bartholomeow’s inspiration.
      • Final result: 28.
    • DM’s special ruling:

      • This is an exceptionally high roll, especially at the party’s current level.

      • As a reward, the DM grants Pebblesong a special permanent ability:

        • Once per day, Pebblesong may cast Plant Growth as a ritual.
      • Justification:

        • She has so fully internalized Old Gran’s method that she can reproduce the magic herself.
        • This is allowed even though Plant Growth is normally a 3rd-level spell and the party is not yet high enough level to cast 3rd-level spells in the usual way.
    • Mechanical effect on ritual time:

      • Her contribution counts as a DC 15+ success, saving an additional full day (on top of the 1-day reduction from Enhance Ability).
  • Hat’s role: magical alignment and Detect Magic

    • Hat’s chosen approach:

      • Use Detect Magic to monitor the magic during each ritual casting.
      • Concentrate on the ebb and flow of magical energy.
      • Help ensure Old Gran stands in the best possible spot and that ritual components are aligned with the flow of magic.
    • Description:

      • Hat stays very focused (“hyper-focused”) on the task.
      • He sees magical energies in different colors (described at the table as purple, green, orange, blue).
      • He corrects positioning with precision (e.g., “no, two inches to the right”).
    • Skill check:

      • He rolls an Arcana check.
      • Result: 26.
    • DM interpretation:

      • Hat’s intense focus and use of Detect Magic significantly improve the ritual efficiency.
      • This counts as a DC 15+ success, saving a full additional day.
  • Bhakris’ role: water logistics via strength

    • Bhakris’ suggested contribution:

      • Use Athletics to move the large water barrel needed for rituals quickly and efficiently.
    • Old Gran’s process:

      • She uses a large barrel of water during each ritual.
      • Moving the barrel between ritual sites is laborious.
      • If someone stumbles or spills, it costs time to refill it.
    • Bhakris’ tasks:

      • Carry the heavy water barrel from one ritual site to another without mishaps.
      • Carefully place the barrel on level stones so it sits perfectly steady.
      • Without prompting, he notices when water is running low and refills it promptly.
    • Skill check:

      • Athletics check: 26 (with advantage).
    • DM interpretation:

      • Bhakris’ flawless handling of the barrel greatly streamlines the ritual logistics.
      • This counts as a DC 15+ success, saving another full day.
  • Overall ritual time calculation and hedge growth outcome

    • Base time: 10 days of rituals.

    • Immediate reduction:

      • Pebblesong’s Enhance Ability on Old Gran: -1 day.
    • Skill-based reductions:

      • Thalmiir (Tinkering/repairing ritual object, roll 14): -0.5 day.
      • Bartholomeow (Persuasion, stage management, roll 18): -1 day.
      • Waer’dara (Nature + spiders, roll 20): -1 day.
      • Pebblesong (Arcana/Nature, roll 28): -1 day.
      • Hat (Arcana, roll 26): -1 day.
      • Bhakris (Athletics, roll 26): -1 day.
    • Total reduction:

      • From 10 days down to 3.5 days total.
    • Narrative outcome during those 3.5 days:

      • The party participates in repeated rituals, moving methodically along the planted hedge line.

      • They take breaks to sleep.

      • Old Gran needs regular “granny naps,” but recovers more quickly thanks to their support.

      • By the time they reach the far end of the hedge line:

        • The earliest planted sections near where they started already show noticeable and significant growth.
        • These plants are not just slightly larger; they appear well on their way to matching the size of the hedge around Grinroot’s house.
        • Given a few more days, they will likely be comparable to Grinroot’s existing hedge.
      • Overall, the party has compressed about three years of growth into approximately 10 days of in-game time, of which only 3.5 days were spent on the actual ritual series.

  • Status at Baroldson Farm after the rituals

    • Protection:

      • The hedge is growing rapidly and will soon serve as a formidable barrier against the undead.
    • Social status with the farm:

      • Old Gran is extremely pleased with the party’s help.
      • She has often felt alone in her magical work among farmers uninterested in “magical nonsense.”
      • Working with a group that fully supports and understands her methods leaves her elated.
      • She defends and champions the party among the farmfolk, using sharp words against anyone who looks at them askance.
    • The farmers:

      • Are safe during the process, thanks to patrols and the growing hedge.
      • Benefit from the party’s work and Old Gran’s rituals.
  • Bartholomeow’s Whisper Jar interviews and the muffin franchise story

    • After the main hedge work is done:

      • Bartholomeow wants to stay at the farm long enough to interview key villagers for his Whisper Jar.
    • Goal:

      • Gather vignettes and impressions about:

        • The town’s situation.
        • The party’s role in saving them.
        • The emerging “muffin franchise” story.
    • He aims to capture:

      • “Man-on-the-street” style interviews.
      • Comments from locals about what they would have done without the party’s intervention.
    • The DM confirms:

      • Bartholomeow is able to secure interviews with most of the key figures he wants.
  • Negotiations for wheat and the muffin business with Baroldson

    • Once the hedge is nearly done and the rituals are wrapping up:

      • Thalmiir feels it is time to negotiate for wheat and flour to feed their muffin business.
    • Context:

      • The party previously established a relationship with a miller in town.
      • They now want wheat that can be milled into flour to supply their bakery/muffin operation.
      • Thalmiir, being a businessman (albeit a somewhat unlucky one), takes the lead.
    • Thalmiir’s approach:

      • He chooses a time in the evening when people are relaxing in the common house.

      • He goes to speak with Baroldson, the headman of the farm.

      • He points out:

        • The barrier against the undead will soon allow safe shipments of crops back to Secomber.
        • He sees a “very lucrative-looking opportunity” in baking flour into muffins.
        • He claims people love muffins.
      • He tries to pitch:

        • Farmers should give them wheat.
        • The party will pay back with “muffin money.”
      • He references observed demand:

        • Notes that people in Secomber are willing to pay high prices (he suggests 5 gold per muffin),
        • Though he himself sounds unsure about this price as he says it.
    • Persuasion roll:

      • Thalmiir rolls Persuasion: result 2 (very poor).
    • DM’s interpretation:

      • Baroldson is stunned and confused by the pitch:

        • He did not expect this conversation.
        • He finds the notion of 5 gold per muffin absurd.
      • His mind spins between:

        • “I will be rich” if this is true.
        • Suspicion about the realism of such prices.
      • Before he can conclude, Bartholomeow arrives to try to help.

  • Bartholomeow’s follow-up pitch and Old Gran’s intervention

    • Bartholomeow’s approach:

      • He immediately starts spinning an Acquisitions-Incorporated-style franchising pitch.

      • He talks about:

        • “Circular economies of scale.”
        • Opening a muffin franchise in the village.
        • Muffins coming in, money going out, and everyone getting “so rich.”
        • The notion of “elite tier” status, punch-cards, and similar corporate nonsense.
      • His objective:

        • Persuade Baroldson to invest his town’s wheat into their muffin-franchise scheme.

        • Ultimately, they want:

          • Wheat they can take to the miller for flour.
          • A long-term franchise-like relationship where he provides wheat; they turn it into muffins; everyone profits.
    • Confusion in the negotiation:

      • Baroldson rejects the idea of opening a muffin shop specifically for adventurers in his village.

        • He doesn’t want lines of adventurers coming to the farm.
      • Bartholomeow clarifies:

        • The shop would be for the local townsfolk.
        • Future tourism might arise after the area is safe, with people coming to see the wheat fields.
        • The farm could profit from this traffic.
      • Baroldson still focuses on the economic implications:

        • If the party can turn his wheat into 5-gold muffins, the wheat must be extremely valuable.
        • Others might also pay high prices for his grain.
        • He realizes he may be in a strong negotiating position.
    • Old Gran’s involvement:

      • While Baroldson debates, Old Gran begins whispering into his ear.

      • She shapes his perspective, reminding him of the party’s contributions:

        • They risked their lives to secure the farm from undead.
        • They made inroads with Grinroot.
        • They created the hedge that protects the farm.
      • Her influence is visible:

        • Baroldson’s expression shifts from greed to recognition of obligation and gratitude.
    • Final offer from Baroldson:

      • In recognition of the party’s contributions:

        • He offers a monthly shipment of wheat to the party at no charge.

        • The shipment size:

          • Described as “sizeable” and will be determined exactly later.
        • The DM later quantifies this as “four units” of wheat per month.

      • Additional terms:

        • They will explore possibilities of a business partnership if the wheat is as valuable as suggested.

        • Prices for additional wheat would likely go up, but:

          • The party is granted “right of first refusal” on any wheat Baroldson brings to market in town.
        • This arrangement is in effect “in perpetuity” as long as:

          • The hedge functions.
          • The relationship holds.
          • Future problems are handled with the party having first call.
    • Persuasion check for Bartholomeow:

      • The DM asks for a Persuasion roll to see how well Bartholomeow’s shtick lands.
      • Result: 17.
      • Baroldson responds positively, nodding along with the “win-win-win” framing.
      • After conferring with Old Gran, he confirms the terms above.
    • DM quantifies the arrangement:

      • The party will receive 4 “units” of wheat monthly, described as:

        • A substantial amount.
        • Likely enough to keep their bakery operating.
      • The exact conversion of units of wheat → flour → muffins → profit is not yet mechanically defined and will be resolved later.

    • Notes about the miller:

      • The party acknowledges:

        • They must still deal with the miller to turn wheat into flour, for a fee.
        • Their existing arrangement with the miller is still relevant.
      • Long-term goal:

        • The party jokes about achieving vertical integration (possibly buying the mill someday).
        • But for now, free wheat is a strong starting advantage.
  • Post-deal strategic discussion among the party

    • After negotiations:

      • The party discusses their financial situation.
    • Thalmiir’s continued concern:

      • He reminds the group they still need 500 gold in a couple of ten-days.

      • He is glad they helped the farm and secured wheat, but worries:

        • The income may not arrive quickly enough to cover the next debt payment.
      • He considers the possibility of working for one of the two companies across the river:

        • They might pay for dangerous excursions into tombs, temples, or caves.
        • This could yield large amounts of treasure quickly (e.g., killing a hydra and claiming its hoard).
    • Other party members’ views:

      • Some argue that they are now business owners and should focus on their own muffin franchise instead of hiring out to other companies.

      • Others note:

        • Muffins alone might not meet the short-term 500-gold deadline.
        • Dungeon delving could supplement their income.
      • They also point out:

        • Dungeons are where “the shiny rocks” (treasure) are.
    • General conclusion:

      • They recognize they have:

        • A budding bakery/franchise pipeline: free wheat → milling → muffins → inflated-economy sales.
        • and the possibility of taking mercenary or adventuring contracts.
      • They’ll likely need to do both:

        • Let the wheat/flour/muffin pipeline ramp up.
        • Seek high-risk, high-reward jobs to meet looming debt payments.
  • DM’s wrap-up of the Baroldson Farm arc

    • The DM summarizes the current campaign status:

      • The party has become heroes of Baroldson Farm.

      • They have:

        • Secured the farm from undead threats by:

          • Planting the Lurian Hedge.
          • Participating in growth rituals that greatly accelerated its development.
        • Established an ongoing trade relationship via monthly free wheat shipments.

      • Old Gran is firmly on their side, both magically and politically among the farmers.

    • Level advancement:

      • The DM instructs the players:

        • They should be prepared to advance their characters to level 4 next session.
        • This level-up is granted as a milestone for completing the Baroldson Farm arc.
    • Next steps in-world:

      • The DM expects the party will:

        • Head back to town (Secomber).

        • Stop at the mill to:

          • Discuss arrangements.
          • Turn wheat into flour.
        • Then return to the bakery to:

          • Use the new supply chain to improve their muffin venture.
      • The DM notes:

        • About 12 days will have passed in Secomber while the party was gone.

        • Next session will cover:

          • What has happened back in town during their absence.

          • Downtime activities, including:

            • Personal pursuits for each character.
            • “Franchise improvement” activities to upgrade and refine their bakery business.
  • Pebblesong’s cartographic note

    • Just before officially concluding:

      • The DM adds a detail for future reference:

        • He suggests that Pebblesong finds a reason to create a fairly detailed map.

        • This relates to:

          • The unusual tree whose trunk leans in a particular direction.
          • The party’s earlier interest in the geometry and orientation of that tree.
      • The DM declares:

        • Pebblesong, as the group’s cartographer, has made a good map of this area.
        • This map will exist for future reference in the campaign.
    • Pebblesong agrees:

      • Confirms she has created such a map and has it stored for later use.