The scent of flour and baked sugar clung to Moonflower Creations like a second skin when the party returned, the bakery’s warmth a gentle contrast to the road dust still clinging to boots and cloaks. Inside, the place had changed. Not transformed, exactly—no grand renovation or gaudy embellishment—but refined. Tables stood straighter, chairs matched in a way they never had before, and the floor bore the unmistakable marks of honest labor. Someone had cared for this place while its owners were gone.

Saffron Moonflower herself barely paused to acknowledge their return. She swept forward in a rush of ideas, words tumbling over one another as she spoke of flavors, of balance—brightness against earthiness, sweetness grounded by something darker, older. She pressed a long, meticulously scribbled list into Pebblesong’s hands, a catalog of herbs, fungi, grains, and curiosities that read less like a shopping list and more like a druid’s field notes crossed with a baker’s manifesto. Pebblesong felt a familiar thrill as she scanned it: names she recognized, things that grew wild if you knew where to look, others that could be coaxed from soil with patience and care. This was not mere commerce. This was cultivation.

Around them, life hummed. Gorka darted about the bakery, gesturing animatedly as he spoke to Hat in rapid Goblin, his worry evident even without full understanding of his words. He had tried—earnestly, clumsily—to make Moonflower Creations into something functional while its proprietors were away. He had swept, sanded, organized, taken on responsibility far beyond what anyone had asked. Lorian, the miller’s son, pushed a broom nearby, relief evident on his face at the sight of familiar adventurers. He lingered here by choice, drawn by good food and the strange, bustling household the bakery had become.

Yet not all absences were so easily explained. Dabshabah, the small dragon who had made the upper reaches of the building her domain, was nowhere to be seen below. Waer’dara felt the weight of that absence keenly, guilt coiling in her chest as she followed the pointing fingers up the stairs and into the attic.

The attic was larger than memory suggested, cluttered with broken furniture and scavenged cushions, transformed into a nest overlooking the city through a dormer window. Dabshabah lay there, gazing out over rooftops and chimneys like a queen surveying her realm. Coins glittered among the debris—mostly copper, but with the occasional more enticing shine. When she turned, it was with deliberate slowness, and her voice carried the gravity of someone who knew her worth.

“You have entered the domain of Dabshabah.”

Waer’dara apologized, words spilling out in earnest contrition. The dragon accepted the apology not with anger, but with expectation. Treasure was the proper language of remorse. When Waer’dara offered her purse—every last coin—the dragon was well pleased. She accepted sardines and a rosemary scone with the same discerning air, critiquing variety even as she ate, and allowed Waer’dara to go with her blessing. As Waer’dara descended the stairs again, she could not help but notice what lingered unspoken: Dabshabah had grown. Not by much, but enough to matter. Enough to remind her that time, like dragons, did not wait.

Down below, other matters pressed in. Pippa Brightstone had been by, again, her enthusiasm for bed-and-breakfast dreams barely contained—and she had left behind more than ideas. A bill arrived soon after, cold and official, demanding recompense for promises made and abandoned at Hardbark Meadows. The weight of obligation settled over the group like a gathering storm. Coin would have to be found. One way or another.

Thalmiir chose a direct path to that end. He sought out the underbelly of Seacomber, places where strength was measured not in words or reputation but in blood and bone. His first bout ended in humiliation—sand in the eyes, a stumble, laughter from the crowd—but pride did not drive him away. Rage did. In a darker pit, where restraint was merely suggested and mercy an afterthought, Thalmiir unleashed the mountain within him. His victories were brutal and efficient, and when he emerged, battered but triumphant, he carried with him a heavy purse and the echo of cheers that spoke of respect hard-won.

Bhakris, meanwhile, wandered the forges and smithies of the city, drawn by the gleam of armor he could not yet afford. He listened, learned, and lingered, finding kindred spirits among artisans whose hearts yearned to create beauty rather than mere protection. Whispers reached him of a legendary forge hidden behind a waterfall—a place spoken of only in half-truths and knowing silences. He could not reach it yet, not truly, but the idea lodged itself firmly in his mind.

Bartholemeow took a different tack entirely. He climbed—literally and figuratively—into the upper reaches of Seacomber society, riding private lifts and spending coin freely to open doors that would otherwise remain closed. In wine-soaked rooms and candlelit salons, he spun tales of adventure and hinted, ever so delicately, at the almost-magical qualities of Moonflower muffins. Laughter followed him, then interest. And beneath the charm, he noticed something strange: faces too young for their years, beauty preserved beyond reason. A name surfaced again and again—Destiny. Cosmetics, perhaps. Or something more. One woman, Sheila, stood at the center of that quiet web, smiling and evasive, intrigued by muffins and secrets alike.

While all this unfolded, Pebblesong chose stillness over spectacle. She returned to Baroldson’s farm, to hedgerows and grain-speakers, to soil that remembered her hands. There, she learned, planned, planted. Exotic ingredients were coaxed into life under her careful watch, and the hedge itself became something she tended not just as a boundary, but as a promise. Moonflower Creations would not depend solely on markets and mills. Its roots would run deeper.

When dawn came again to the bakery, it came with a heavy knock. The door opened onto a towering loxodon, robes travel-worn, eyes sharp with purpose. His presence filled the threshold, and his question cut through the morning quiet like a blade.

“Are you the acquaintances—or business associates—of a Mr. Sterling of Waterdeep?”

The air seemed to hold its breath. Threads woven throughout the past days—coin, contracts, ambition, and debt—tightened all at once, drawing the party toward whatever reckoning lay ahead.


Session Notes
  • The party returned to Saffron Moonflower’s Bakery (referred to as Moonflower Creations, and described as something the party has “more or less co‑opted”).
    • The DM glossed over travel back, summarizing that the party returned and stopped at the mill to confirm the terms of an agreement.
    • At the mill, the millers noted that their child Lorian (a half‑elf) had been sent back to the bakery with a cart full of flour and some pocket money, but had not returned yet.
      • The millers described this as weird but not yet alarming—they felt Lorian needed to “stretch their wings,” but were starting to consider whether it might be time to worry.
      • The party noted it had been several days since Lorian was sent.
    • On the way back, the DM noted the party could keep an eye out for any signs of Lorian, but nothing appeared on the road.
  • The party arrived at Moonflower Bakery and quickly confirmed Lorian was already there.

    • Saffron Moonflower appeared almost immediately on their arrival.

      • There was “hardly any acknowledgement” that the party had been away.

      • Saffron immediately focused on supplies and baking ideas, describing:

        • She was “almost out of” key ingredients (especially flour).
        • She had entered a mood where she wanted to explore “earthy flavors” to combine with brighter flavors (“brightness” + “earthiness”).
        • She had written down a shopping list reflecting those interests.
    • Saffron presented the party with a long shopping list.

      • A quick look suggested many items could be purchased for “reasonable prices” (accounting for inflated market costs).

      • However, deeper in the list were specialized herbs and mushrooms that not everyone recognized.

        • The DM gave examples of unfamiliar items: Puff Brown Morel and Bog Sage.
      • The DM called out Pebblesong’s knowledge:

        • Pebblesong recognized many names as things used in remedies and ointments.
        • Pebblesong realized that many ingredients (especially those not exotic) could be foraged near Baroldson’s farm, and that Pebblesong would know how to grow others.
        • Pebblesong also believed the people at Baroldson Farm likely would not know how to find or cultivate some of these more specialized ingredients.
  • The bakery had changed while the party was away, and multiple people seemed to be waiting to speak with them.

    • The DM described that the bakery now looked somewhat upgraded:

      • It had clearly been swept.

      • Some tables appeared to have been sanded.

      • Chairs that previously did not match were now replaced by approximately matching chairs arranged around tables.

        • The DM noted this removed some of the prior charm but was clearly done intentionally.
    • The DM noted that many people seemed to have been waiting to talk to the party, but Saffron’s shopping list took precedence first.

  • Gorka approached Hat and spoke very excitedly in Goblin.

    • The DM asked who spoke Goblin; Hat was clearly able to communicate, and Bartholemeow could understand enough to get the gist.

    • From the conversation, it was clear Gorka was worried that something was “not going right” and was “a whole lot… not going right.”

      • Gorka pointed excitedly at various elements around the bakery while explaining.
    • The DM clarified what the party inferred from Gorka’s behavior:

      • Gorka had tried to take responsibility for running the place as a business.
      • Gorka realized he couldn’t communicate successfully with most people (except Hat), so he shifted into manual labor to contribute where he could.
  • Saffron’s scattered conversation included an important visitor update.

    • While Saffron continued talking primarily about her baking experiments, she mentioned Pippa Brightstone (a dwarf from Hardbark Meadows) had come by a couple of times.

      • Pippa had been looking concerned and asking for the party.

      • The DM reminded everyone:

        • Pippa previously sent the party to Saffron for breakfast.
        • Pippa had dreams of operating Hardbark Meadows as a bed‑and‑breakfast campsite, but struggled to convince Brock Hardbark.
  • The party noticed the absence of their “toddler” dragon, Dabshabah.

    • The DM confirmed the party did not see Dabshabah in the downstairs common room.
    • Gorka had apparently referenced “the dragon” while talking to Hat (the DM noted Gorka had said “dragon” multiple times during his explanation).
  • The DM restated the layout and current status of Moonflower Creations.

    • Saffron’s bakery operations occupied one side of what seemed to have once been a decent‑sized inn:

      • A kitchen and counter for her baked goods.
      • A large downstairs common room.
      • Upstairs: a balcony/mezzanine area and several rooms.
    • As far as the party knew, the upstairs rooms were not currently being used for anything.

  • The party spoke directly with Lorian in the bakery.

    • Lorian was busy with chores (pushing a broom).

    • The party told Lorian that Lorian’s family was starting to look for them.

    • Lorian explained:

      • Lorian had wanted to wait until the party returned to see what happened with the farm and everything.
      • The food at the bakery was good, so Lorian had been staying.
      • Lorian believed they’d been hired, pointing at Gorka.
    • Lorian asked whether their parents (“my dads”) were worried; the party indicated the millers were starting to get worried.

    • Lorian offered to go back to the mill for more flour and return quickly, noting the bakery was nearly out.

      • Saffron reacted with visible exhaustion and emphasized that she had written “the whole list.”
  • The DM transitioned into downtime and franchise/business mechanics for Moonflower Creations.

    • The DM proposed that upcoming downtime would allow the party to make use of the bakery’s “franchise” capabilities.

    • The DM explained that if the party accepted Lorian as an unskilled laborer, Lorian could be sent on errands like fetching flour, and Lorian’s salary would become part of the bakery’s operating costs (rolled into the franchise abstraction).

    • The DM explained they had reviewed Bastion rules and compared them to franchise rules:

      • Bastion rules were described as designed for higher‑level characters with access to substantial money (thousands of gold).
      • The DM was open to allowing a Bastion later if the party acquired enough wealth.
      • The DM stated franchise rules were more developed for the kinds of bakery operations they wanted in this campaign.
    • The DM explained overall business finances in the campaign:

      • Current bakery operating costs were set at 400 gp.
      • The party also had an ongoing 500 gp per month obligation tied to their debt to Mr. Sterling (described as external to the franchise mechanics).
      • Because of that separation, the DM framed the party’s business as more profitable than a typical franchise would be in the baseline rules, though the debt pressure remained.
    • The DM introduced the end‑of‑month “running a franchise” resolution:

      • At the end of each month, the party rolls 1d100 and adds the number of person‑days devoted to running the franchise.

        • These person‑days could come from staff or from party members spending downtime specifically doing bakery operations/administration.
        • The DM clarified this is a dedicated activity; a character can’t both “run the franchise” and also do another downtime activity for the same time.
      • The final total (d100 + days) is matched to a table to determine:

        • Revenue expressed as a percentage of operating costs.
        • Net profit/loss after subtracting costs.
      • The DM also described a complication concept:

        • Complications might occur depending on performance (and possibly a die roll such as a d6).
        • Bad months could generate problems; very good months could also generate complications due to unwanted attention and ruffled feathers.
    • The DM clarified how party downtime intersects with the end‑of‑month roll:

      • A character can choose “contributing to the running of the franchise” as their downtime activity to add those days to the monthly roll.
      • The monthly “running a franchise” roll happens regardless of whether the party is present or adventuring elsewhere.
    • The DM described franchise staffing and activities:

      • A rank‑one franchise normally expects:

        • A major domo, skilled underlings, and unskilled underlings (the DM noted the party did not have the full expected staff yet).
      • Current staff candidates:

        • Lorian was identified as unskilled.
        • Gorka was identified as skilled (specifically skilled in Arcana).
      • A rank‑one franchise can only perform one franchise activity at a time.

      • The DM listed available franchise activities and briefly described their kinds of effects, including:

        • Exploring territory
        • Restructuring the franchise
        • Headquarters modification
        • Marketeering
        • Philanthropic enterprise
        • Scrutineering (magical research/research in general)
        • Shady business practice
        • Schmoozing (to raise social standing)
        • Team building
      • The DM suggested “restructuring” might be a logical first step if the party wanted to formalize staffing and operations, though acknowledged the party might be building the structure from scratch.

  • Waer’dara searched for Dabshabah (the dragon) and found her in the attic.

    • Waer’dara asked around (including Saffron/others) and was directed to the stairs leading to the attic from the second floor.

    • In the attic, the DM described:

      • The attic was spacious.

      • Dabshabah was near a dormer window, gazing over the city, having built a small nest.

      • Nest materials and surrounding items included:

        • Broken chairs
        • Old busted crates
        • Moth‑eaten blankets
        • A cushion from a no‑longer‑serviceable seat
      • Treasure and trinkets near the nest included:

        • Small piles/handfuls of copper coins
        • A shiny silver coin near the middle
        • An old, probably tin goblet
    • Dabshabah turned slowly and declared:

      • “You have entered the domain of Dabshabah.”
      • Dabshabah invited Waer’dara to grovel as she saw fit.
    • Waer’dara apologized for being gone so long and praised the “domain.”

    • Dabshabah responded by tromping over, bowling Waer’dara over, and giving her a nuzzle.

    • Dabshabah explained:

      • She hadn’t been sure who would bring her treasure, but Gorka had proven satisfactory “as a minion.”
      • Waer’dara could express apology by bringing more treasures, and Dabshabah asked whether Waer’dara brought treasures from adventures.
    • Waer’dara admitted she didn’t have much beyond stories, then offered treasure:

      • Waer’dara initially considered giving a gold coin or two.
      • Waer’dara ultimately gave Dabshabah her whole purse, stated as 20 gold and 3 silver.
      • Dabshabah was “well pleased” and said so directly.
      • Dabshabah declared Waer’dara could adventure further, calling it a reasonable expenditure of Waer’dara’s time and Dabshabah’s resources.
    • Dabshabah requested a further service:

      • Dabshabah pointed out Gorka’s inability to communicate properly as an impediment she wanted remedied.

      • Dabshabah suggested Waer’dara send “the half‑elf” with a meal befitting Dabshabah.

        • The party identified the half‑elf as Lorian.
    • Waer’dara went to Lorian about feeding Dabshabah.

      • Lorian said Gorka wouldn’t let Lorian go upstairs previously and asked whether Dabshabah would eat Lorian.
      • Waer’dara reassured Lorian that Dabshabah seemed in a good mood and that Waer’dara hadn’t known Dabshabah to eat anybody.
      • Waer’dara offered to accompany Lorian, or take the meal herself; they ultimately went together.
    • Meal preparation and delivery:

      • The DM stated there wasn’t much fish or meat available.

      • Saffron offered:

        • One sardine set aside for her own supper.
        • One scone (described as a rosemary scone).
      • Waer’dara and Lorian brought the sardine and rosemary scone to Dabshabah.

      • Dabshabah sniffed the food, commented on the scone, and asked if Saffron was still using rosemary.

        • Dabshabah emphasized she wanted variety, though she said the rosemary was fine and she would eat it.
      • Dabshabah was pleased by the sardine and said it would tide her over until the party brought a side of beef or mutton.

      • Dabshabah dismissed them after acknowledging they had done well.

    • Before leaving, Waer’dara noticed Dabshabah had grown:

      • The DM said the party had been gone about 12 days.
      • Dabshabah was “definitely a little bit bigger” than the last time Waer’dara saw her.
  • The DM moved fully into downtime activities and asked the group to decide on a franchise activity for the current 10‑day (noting a group decision process).

    • Bartholemeow proposed the idea of social engagement to increase Moonflower Creations’ success:

      • Bartholemeow’s stated goal was to attract higher‑paying clientele and increase revenue by being good at talking to people.
      • The DM steered this toward the franchise activity “schmoozing” (rather than a personal downtime activity), because Bartholemeow aimed to raise the standing of Moonflower Creations rather than personal social standing.
  • Thalmiir Brukur pursued pit fighting as a personal downtime activity to earn money.

    • Thalmiir’s motivations for downtime were stated as:

      • He had “zero faith” in the muffin scheme.
      • He believed a town full of adventurers should have bloodsport opportunities.
      • He wanted to get paid through fighting because the party would be broke soon.
    • The DM described the process:

      • In Seacomber, Thalmiir found venues for martial activity but had to spend time finding the right people and convincing them he was a worthwhile combatant.
      • The spikes on his armor helped convince organizers he’d be interesting in the pit.
    • First venue (more reputable) match:

      • Thalmiir was scheduled by a fight organizer and put against another new starting fighter:

        • Opponent: a human, somewhat taller than average.
        • Rules: barehanded, “to the first knockdown.”
        • Prohibited: eye gouging and biting.
        • If someone bleeds on the ground or falls down, the fight ends and that person loses.
      • Thalmiir rolled poorly on the opening Strength/Athletics check (even after using inspiration to reroll).

      • The DM narrated the loss:

        • The opponent had secretly grabbed a handful of sand before the fight and threw it in Thalmiir’s face.
        • The opponent landed a lucky blow (not very damaging), but Thalmiir slipped and fell on his butt.
        • The fight was called, and Thalmiir lost.
      • Thalmiir attempted to frame the poor performance as intentional “slow rolling,” but the venue was unimpressed.

      • Outcome: Thalmiir was not invited back to that venue; the fightmaster felt the bout was not what customers wanted.

    • Second venue (less reputable underground fight club):

      • A different fight representative approached Thalmiir and offered another shot in an underground setting.

      • This venue was described as:

        • Less concerned about blood hitting the sand and more willing to let fights go far.
        • Combatants were discouraged from killing each other, but the referee’s tone suggested it could get intense.
        • Armor was allowed; lethal weapons were discouraged (though the DM noted that even a club can be lethal if used properly).
      • The DM set a new DC at 12.

      • Thalmiir substituted an attack roll for one of the skill checks (as allowed by the pit fighting downtime rules being used).

      • Thalmiir succeeded and won:

        • Opponent described as possibly half‑goblin (half‑human, half‑goblin).

        • Thalmiir’s narrated tactics:

          • Used the flat of an axe to slap the opponent across the head to stagger him.
          • Grabbed the opponent, swept the legs, and slammed him to the ground.
          • Delivered repeated blows to the back of the head until the opponent stopped moving (short of killing, in line with the venue’s “discouraged” lethality).
      • The DM introduced a second opponent:

        • The younger brother of the first combatant demanded vengeance.
        • Thalmiir made a strong endurance showing (including the special Constitution check with bonus tied to his largest hit die), and the DM narrated him making short work of the brother as well.
        • The crowd responded with cheers, appreciating the “double header.”
      • Result:

        • Thalmiir walked away with 100 gp (the stated payout for two successes under the rules being used).
        • The DM noted the overall pit fighting activity—finding the venue and integrating with the fighting scene—took about a full week.
  • Bhakris Edge spent downtime pursuing his ambition of obtaining exceptionally fine full plate armor.

    • Bhakris searched for “the most skilled blacksmith” and sought an opportunity to even see (and admire) high‑end full plate.

    • The DM described what Bhakris learned in the markets:

      • Armor was not typically made ahead of time “on spec” to sell immediately.
      • Armorers had lists and backorders; customers waited for commissioned work.
      • Prices were described as eye‑watering.
    • Bhakris continued engaging armorers and blacksmiths anyway, asking questions and chatting about armor details (to the annoyance of some shops).

      • The DM noted that in multiple places, apprentices were reprimanded (ear‑boxed) for being distracted by Bhakris instead of working.
    • Bhakris eventually found an armorer who was receptive:

      • This armorer expressed passion for “wearable art,” but lamented that most clients only needed practical metal protection for fighting, leaving few opportunities for fine artistry.
      • Bhakris identified this armorer as promising for the kind of armor he dreams of.
    • During this activity, the DM connected Bhakris to a remembered rumor:

      • Bhakris recalled hearing of a special blacksmith’s shop behind a waterfall in Seacomber.
      • Bhakris asked the armorer about it.
      • The armorer reacted cautiously and said local tradition is not to talk about that place—but that people who seek it “usually seem to find it.”
    • Bhakris chose to invest his downtime primarily into forming a relationship with the promising armorer (rather than working in the bakery).

      • The DM stated this would establish the armorer as a future resource:

        • When Bhakris eventually had the money, the armorer would go out of his way to help deliver the armor Bhakris wants.
        • The armorer could also be a potential contact for favors involving forging/armory work later.
  • The group selected the franchise activity Schmoozing, led by Bartholemeow.

    • The DM explained the schmoozing mechanics:

      • It has expenses tied to the social circle targeted; for higher society the DM set the cost at 100 gp for drinks/tavernizing.
      • It uses a Charisma (Persuasion) check to determine effectiveness.
      • The DM noted certain roles/backgrounds could provide small bonuses, but Bartholemeow did not receive those bonuses in this case.
      • Outcomes (as summarized by the DM) ranged from disrepute at very low results to “trusted friend” at mid‑high results and “favor gained” at 21+.
    • Funding the schmoozing:

      • The party lacked spare coin for the 100 gp cost, so they chose to sell a magic item:

        • Item: Cast‑off armor (described as a “cast‑off mail shirt”).
        • The DM determined it was a common magic item and, in the “hot market,” could be sold for 100 gp.
        • Bartholemeow found a buyer described as a dancer, excited about a mail shirt that can come off instantly.
      • Bartholemeow reinvested the 100 gp proceeds into schmoozing for Moonflower Creations.

    • The schmoozing itself:

      • Bartholemeow rolled 22 on the Persuasion check, qualifying for the highest success tier described (favor gained).

      • The DM narrated the setting and approach:

        • Bartholemeow spent much of the time in Seacomber’s Upper City (the fancy district at the top of the cliffs).
        • Access required using an elevator; paying for a private elevator prevented waiting in line and was expensive.
        • Bartholemeow visited taverns and wine houses frequented by the elite, spending heavily to mingle.
        • Bartholemeow charmed the elite with stories of adventures (including adventures in the surrounding lands) and shared news from Waterdeep.
        • Bartholemeow presented himself as a distinctive “cat person” presence and created a small social splash.
        • Bartholemeow promoted Saffron’s baking and encouraged interest in visiting Moonflower Creations.
        • Bartholemeow insinuated (without directly stating) that eating Saffron’s muffins could imbue temporary magical abilities.
      • The DM provided the “favor” payoff as actionable information rather than a single explicit favor request:

        • Bartholemeow noticed Upper City residents appeared unusually youthful and outwardly beautiful.

          • Many had carefully coiffed hair and cosmetics.
          • Several people who were actually late middle age appeared like young adults.
          • Some individuals claimed to be around 70 while looking closer to their 30s.
          • Even those less extreme had fewer wrinkles and signs of aging than expected.
        • Bartholemeow began to overhear the repeated name “Destiny.”

          • Initially it seemed like people might mean “destiny” as a concept, but Bartholemeow realized it referred to a person or a line of cosmetic products.
          • The DM noted people didn’t consistently know the exact product line name; either multiple lines existed or people were inventing their own labels for it.
        • Bartholemeow identified a specific contact:

          • A young‑looking woman named Sheila (no last name given) who was affiliated with the Destiny enterprise/operation.
          • Sheila avoided talking about work, preferring to keep details vague.
          • Sheila did express interest in trying Saffron’s muffins.
      • The DM summarized the schmoozing results:

        • Moonflower Creations gained increased brand awareness among Seacomber’s social elite.
        • Bartholemeow uncovered the existence of a “Destiny” youth/beauty/cosmetics kerfuffle.
    • The DM clarified that schmoozing did not add person‑days to the “running the franchise” monthly roll, because Bartholemeow was not spending time operating the bakery itself.

  • Waer’dara used her downtime to remain at Moonflower Creations and operate the franchise, while continuing to re‑stabilize her relationship with Dabshabah.

    • Waer’dara stated her goal as rebuilding bond and trust with Dabshabah and trying to establish boundaries.

    • The DM treated this as operating the franchise for the 10‑day (adding 10 days toward the end‑of‑month franchise roll).

    • Waer’dara made a Persuasion check (used by the DM to gauge the “vibes” of boundary‑setting with Dabshabah).

      • The DM stated Dabshabah did not seem truly upset that Waer’dara had been gone.
      • Dabshabah seemed to expect Waer’dara to go adventuring and return with shiny treasure.
      • Waer’dara had limited success convincing Dabshabah that Waer’dara did not exist solely to serve Dabshabah’s whims, but there was at least some sense of reasonable limits.
      • The DM emphasized that keeping Dabshabah fed remained something Dabshabah expected Waer’dara to handle.
  • While Waer’dara was present at the bakery operating the franchise, Pippa Brightstone returned and delivered a bill from Hardbark Meadows.

    • The DM described Pippa’s demeanor as mixed:

      • Excited to talk again about Moonflower Creations, especially the unused upstairs rooms and how a bed‑and‑breakfast might work there.
      • But also clearly there for a more serious reason.
    • Pippa handed Waer’dara a piece of paper on Hardbark Meadows letterhead:

      • It was a bill for 300 gp.

      • The line items included:

        • A reserved deluxe campsite for a 10‑day.
        • A 100 gp penalty for contract breach.
      • The DM framed it as Hardbark’s view of a fair penalty for the party agreeing to provide security services for 10 days and then leaving immediately.

    • Pippa “sheepishly” left after delivering the bill, reiterating enthusiasm for the bed‑and‑breakfast concept.

  • Pebblesong used downtime to return to Baroldson’s farm and focus on the hedge and supply side.

    • Pebblesong’s stated plan included:

      • Taking the “hedge business” seriously and being protective of it.
      • Staying with the Grain Speaker at Baroldson’s farm.
      • Watching the hedge and working with the Grain Speaker to learn more.
      • Attempting to speak again with Grinroot if possible.
      • Growing exotic ingredients to send back with grain and managing the bakery’s supply interests.
    • The DM described the Grain Speaker’s reaction:

      • She was “over the moon” to have Pebblesong stay.
      • She made Pebblesong welcome and designated a patch for experimental cultivation of whatever Pebblesong wanted to grow.
    • The DM stated a campaign/party logistics change:

      • Pebblesong would be “parked” at Baroldson’s farm mechanically.
      • Brian would be playing a new character moving forward.
  • The session ended on a cliffhanger at Moonflower Creations.

    • Early in the morning, there was a heavy knock on the door of Moonflower Creations.

    • A new figure was revealed at the door, described (by Brian) as:

      • A very large Loxodon (elephant person), close to seven feet tall.
      • Wearing worn but serviceable robes and traveling clothes.
      • Wearing a giant floppy hat.
    • The Loxodon asked:

      • “Are you the acquaintances or business associates of a Mr. Sterling of Waterdeep?”
    • The DM ended the session immediately after this question.