The basement of Destiny’s Herbarium and Beauty Product Emporium had become a living throat, and the party hung trapped halfway down it, the sacred flower still in Barnaby’s keeping.

The chamber reeked of bruised greenery, scorched alchemical oil, and the sour breath of things that had once been men. Golden armor gleamed dully in the underground light. The guards had cast their helmets aside, and the faces beneath opened like rotten blossoms, mouths too wet and too hungry, teeth that looked cultivated rather than grown. Destiny stood among them as though the cellar were her court.

She had wanted the flower back, and she had said so plainly. But whatever velvet had once dressed her threats was burned off now. She looked at Barnaby with murder in her eyes and at the rest of them the way one looks at perfume spilled across an expensive dress.

“At last, my children,” she whispered. “It is time for you to feed.”

The plants answered. Vines dropped from the ceiling, roots split the floor, and leaves curled like fingers around ankles and wrists and armor straps. Waer’dara vanished into a snarl of dark green. Bartholemeow hissed as creepers wound about his small body. Bhakris strained against roots that cinched him fast. Even Barnaby felt the room seize him — the basement seemed to know the flower he carried and tightened around it in outrage.

Thalmiir tore loose on instinct and temper, ripping through the vines as if they had merely insulted him. Hat thrashed for a heartbeat and wriggled free with a goblin’s frantic cleverness. Waer’dara fought more coldly, muscles bunching beneath the coils until she wrenched herself out, breath sharp, eyes hunting the threats around her.

There was nowhere safe to land. The guards lurched in with their plant-mouths gaping. One snapped at Barnaby and missed by inches as the loxodon shifted in the vines. Another scraped its jaws across a raised shield, venom stringing from its teeth.

Hat answered with fire. His tiny cannon clattered into place, absurdly small against the horror of the room and entirely at home in his hands. Flame belched out in a cone, washing over one of the plant-faced guards and licking across Destiny herself. The guard burned like wet compost, sputtering and shrieking. Destiny recoiled — not only from the pain but from the insult, a hand flying to her singed hair as if that were the deeper wound.

Bartholemeow was still tangled, but he had never needed claws to draw blood. His voice dropped to a whisper sharp enough to slip between ribs, soft and intimate and dreadful, threading through the smoke to find some tender place beneath her vanity. Then the magic deepened into a dissonant pressure that clawed at her mind, and Destiny’s composure cracked. For one heartbeat she was no queen of the cellar at all, only afraid. She fled into the blackened hall beyond the chamber, her elegance gone to haste. Bartholemeow’s tail lashed once, satisfied.

Then Bhakris betrayed them. The compulsion Destiny had laid on him found its moment. Bound in vines, unable to step forward with blade and boot the way he wanted, he turned instead to the power that lived in his oath, and his voice rang heavy through the basement.

“Let your hands tremble and your hearts break. Bane be upon you.”

The curse settled over his companions like cold ash. Thalmiir felt it sink into his bones; Waer’dara stiffened under its weight; Bartholemeow shook it off with an offended flick of his ears. But the betrayal was done, and there had been nothing half-hearted about it. In its own wretched way it was honest.

Thalmiir stared, rage and disbelief warring on his weathered face. “You’re no rock,” he growled.

Waer’dara’s verdict was quieter and worse. “You’re gravel.”

Destiny came back from the hall like a blade drawn from its sheath, and her eyes found Thalmiir. Whatever fear Bartholemeow had carved into her had hardened into something colder. “You would be sad,” she told the dwarf, “if you weren’t so funny.”

Her magic struck, and laughter took Thalmiir by the throat. It wasn’t mirth. It was a cruel seizure of the soul, dragging something absurd and horrible out of his own mind and forcing his body to honor it. He collapsed, shaking and helpless, his laughter ringing strangely off the cellar walls. Somewhere inside it he could still see what he’d meant to do — charge the room, drag a guard off Barnaby, smash the thing down — and instead he lay choking on the joke of all that violence denied.

The guards pressed in. One sank its teeth into Barnaby, venom sizzling across his hide, but the loxodon only grimaced and held. Another tore into Bartholemeow, who stiffened for one terrible instant, then forced the poison back and spat defiance through clenched teeth.

Barnaby, pinned and battered with the flower still in his care, made his choice. The air bent around him. In a blur of arcane displacement he and Bhakris traded places — one moment Barnaby was caught amid snapping jaws, the next he stood free of the vines and Bhakris stood where he had been. It was an elegant thing, and a desperate one. Barnaby turned at once toward Destiny, trunk lifting, power gathering, and lightning leapt from him.

Destiny smiled. Her magic twisted the bolt aside, and it slammed into one of her own guards instead. For a heartbeat the thing’s bones shone white-hot beneath its armor before it collapsed into smoking ruin, the stench of cooked rot folding into the room’s choking bouquet.

As if it resented losing one of its children, the basement clenched again. The vines on Bartholemeow squeezed until the breath ground out of him, then let go — bored, or satisfied. He staggered free, fur bristling.

Then Waer’dara made the room her own kind of nightmare. Webbing exploded across the chamber, luminous strands anchoring wall to ceiling, sealing Destiny and her last servant inside a glistening cage. Garden and spider-lair met in a grotesque marriage. Destiny slipped through the strands with unnatural grace and so did the guard, but the web had already changed the shape of the fight: it promised fire, and confinement, and the chance to make even a queen look foolish in her own domain.

She wasn’t finished. Her body shifted — limbs lengthening, multiplying, hardening — until a giant spider clung to the wall above the fray, black and many-eyed, its gaze fixed down on Destiny. The cellar stopped feeling like Destiny’s garden and started feeling like Waer’dara’s hunting ground.

Thalmiir, still recovering from the laughter that had floored him, looked up at the looming thing and found, somehow, approval in the horror.

Hat swung the little cannon around and let more flame roar. This time it washed over Destiny, her guard, and the waiting webs all at once. The strands caught and curled inward in bright lines. Destiny’s concentration shattered under the heat, Thalmiir’s laughter cut off and left him gasping and furious on the floor, and the guard withered in the blast — as disappointing in death as it had been in life.

Emboldened, Hat snatched a heavy seed pod from the surrounding plants and hurled it at Destiny with catapult force. She moved like a dancer. The pod shot past her; the plant-guard folded away from it in a boneless, unsettling dodge; Bartholemeow dropped to all fours as it whipped overhead; it missed Waer’dara on the wall and missed Hat himself by a margin narrow enough to flash a few possible futures across his eyes before it burst wetly against the stone behind him.

Hat glared through the smoke and sparks. “No fair,” he snapped. “I thought you loved plants!”

Destiny turned her head slowly and gave him a look so withering it carried its own weight. Hat, still wearing his stolen little likeness of her, felt very small. The contempt landed harder than any claw, and fear curled around him and pinned him where he stood, even as his hands kept twitching toward violence.

Bartholemeow saw his opening. If she wanted laughter, he would give her laughter. His voice slid through the ruined cellar again, elegant and merciless; a few murmured words stripped her poise, and then the spell bloomed. Her eyes went wide, her mouth opened, and the laughter took her the way it had taken Thalmiir. She fell among the burning remnants of the web, glowing strands curling around her while she shook with helpless, humiliating mirth.

Bhakris advanced. The betrayal had passed; his own will had come back, and with it the need to answer for what he’d done. Destiny lay before him, still beautiful, still dangerous, but no longer untouchable. He brought his longsword down with the weight of oath and shame behind it. Steel bit, radiance followed, and the smite struck her like judgment from a god more interested in finality than mercy.

Destiny stopped laughing. Fire licked at her. Blood and sap-dark ichor marked the wounds. Her eyes fixed on Bhakris, and her expression changed — no longer merely angry, but interested now in a different kind of damage. So she reached into them, past the vines and teeth, and took hold of memory instead.

What opened before Bhakris wasn’t death or pain or the plant-things gnashing at the edges of the room. It was rejection: the order he longed to belong to turning away from him, the one fellowship he wanted most closing its ranks and leaving him outside their light. It cut clean because it was already shaped like a wound he carried.

Thalmiir saw his family — siblings, children, grandchildren — destitute and desperate, every thread of their suffering leading back to him. They turned their backs. Some flung rotten vegetables over their shoulders with an aim so fine that one absurd corner of him almost felt proud. Mostly it just hurt.

Barnaby saw loneliness. The others turned from him, not in anger but in indifference, which was worse — no welcome, no place, the company he’d barely begun to belong to dissolving as if he’d never mattered.

Bartholemeow saw his life’s performance collapse into silence. Not boos, not mockery; those would at least be attention. He saw himself ignored, his wit and his talents and the long, loving work of his fascinating self all revealed as something nobody cared to notice.

Even Waer’dara, towering in spider form, was caught in the wave. Whatever she saw drove that monstrous body backward with the others, claws skittering on stone. The party broke.

The last guard, sensing its mistress’s command or its own panic, tried to run. Bartholemeow struck and missed. Thalmiir, terrified as he was, still had an axe in his hands and a lifetime of violence in his bones; the guard bolted past him and his blade caught it from behind, and its flight ended in a wet, final crash.

Destiny’s fury filled the basement. “I cannot believe,” she snarled, “that you pack of imbeciles and incompetents dispatched all of my guards.”

But the fear had done its work. Thalmiir stumbled toward the elevator, muttering that they had to save themselves. Waer’dara skittered after him, a grotesque and frantic companion in spider form. Bartholemeow fled too, squeezing into the already crowded lift beside the enormous spider and the panicked dwarf — which, for a cat, may have been a terror all its own. Thalmiir jabbed at the controls, the doors closed, and the elevator began to rise, carrying half the company away in a slow, mortifying retreat set to imagined elevator music and very real panic.

Bhakris ran the other way, plunging through the dark hall beyond Destiny, after distance rather than victory. A door slammed shut behind him with the finality of a trap. Whatever relief came of putting a wall between himself and Destiny was thin; he was alone on the far side of it, and still afraid.

Barnaby stayed closest to the heart of it, and the hallway guardian woke. The dark passage, calm a moment before, erupted into violent life. Pseudopods lashed from the walls and tendrils hammered him from every side. He braced as best he could while the room beat at him like a storm trapped indoors, pain bursting across his broad frame. Still he held the flower.

Destiny stood at the mouth of the hall — wounded, burned, stripped of her guards, and terrible all the same. Her voice softened into negotiation, though there was no kindness in it, only arithmetic.

“You rightly cower before me,” she said. “This empire is only the beginning. And despite outward appearances, you seem a more capable lot than I imagined. So I’m willing to offer an arrangement.” Her eyes settled on Barnaby and the bloom in his hands. “Return the flower to me and we’ll find some accommodation we can both live with. We might have to let the dwarf go, but the rest of you — I can see a place for you in my organization. Give me the flower, and I’ll call off the hallway guardian.”

Barnaby stood in the dark, bruised, the guardian still seething around him. Behind him, Bhakris had vanished past a sealed door. Above, the elevator hauled Thalmiir, Waer’dara, and Bartholemeow away from the fight. Hat was frightened but defiant beside him, cannon ready, fire still possible. The flower was in Barnaby’s hands, and Destiny blocked the way. For a moment the offer hung between them like perfume over poison.

Then Barnaby charged. He shoved himself out of the darkness far enough to see her, trunk lifting, spell gathering, the air thick with the promise of lightning. He aimed not at the bargain, not at the fear or the loneliness she had conjured in him, but at Destiny herself. Power snapped out of him — and missed, tearing past her to light the smoke for one bright, useless instant.

Barnaby stood with his trunk still raised, the sacred flower still his, and Destiny still alive in front of him. The basement held its breath.


Session Notes
  • The session opened with the party already in combat in the basement of Destiny’s Herbarium and Beauty Product Emporium.

  • The party’s current task was tied to Barnaby the Prodigious, Emeritus, who had been sent by a community of sprites to recover their sacred and important flower.

  • The party had successfully reached Destiny’s basement and obtained the flower.

  • Barnaby was currently holding the flower.

  • Hostilities had already broken out after the party had attempted clever stealth and deception.

  • The fight began at the top of a round.

  • The battlefield situation at the start of the session was:

    • Destiny was intent on reclaiming the flower and harming the party.
    • Bhakris Edge was under a magical compulsion to betray the party in some way.
    • One guard had already been slain.
    • Two guards were seriously injured.
    • One guard was still untouched.
    • The guards appeared to be plant-like or plant-corrupted creatures rather than ordinary people.
  • At the start of the round, Destiny used a lair action.

  • Destiny addressed the room and called to her “children,” telling them it was time to feed.

  • The plants throughout the basement responded:

    • Vines and tendrils reached from the surrounding plants and the ceiling.
    • The entire basement behaved as if it were affected by an Entangle-like effect.
    • Everyone was required to make a Strength saving throw against DC 14.
  • Thalmiir Brukur, while raging, resisted the grasping vines.

    • He tore free through brute force.
    • His rage gave him advantage on Strength checks and Strength saving throws.
  • Hat struggled against the vines but managed to free himself.

  • Waer’dara Dryaalo’ara was caught and restrained by the plants.

  • Bartholomeow was caught and restrained by the plants.

  • Bhakris Edge was caught and restrained by the plants.

  • Barnaby was also treated as restrained during the following actions.

  • On Waer’dara’s turn, she used her action to break free of the plants.

    • She succeeded on the check.
    • She tore herself loose.
    • She considered backing away or moving toward Thalmiir, but an enemy was positioned such that moving would provoke an opportunity attack.
    • She chose to stay where she was.
  • A guard acted next.

    • The guard’s standing order was to get the cat, meaning Bartholomeow.
    • There was confusion about which guard was acting, and the action was corrected so that the guard moved up to Barnaby instead.
    • The guard attacked Barnaby while Barnaby was restrained.
    • Despite advantage from Barnaby being restrained, the guard missed.
  • Hat took his turn.

    • Hat used a magic action to create his Tiny Cannon.
    • He then used a bonus action to command the cannon.
    • Hat considered the cannon’s flamethrower and positioned it to catch both Destiny and one of the guards.
    • The cannon’s flamethrower forced Dexterity saves.
    • The guard failed its save.
    • Destiny also failed her save.
    • The flamethrower severely burned the guard.
    • Destiny was singed around the edges.
    • Destiny was especially upset about damage to her appearance.
  • A burned guard acted after Hat.

    • Destiny shouted for the guards to get the flower.
    • The guard moved toward Barnaby and attacked him.
    • Because Barnaby was restrained, the guard attacked with advantage.
    • The attack hit Barnaby.
    • Barnaby took 10 damage.
    • Barnaby made a DC 10 Constitution check against the guard’s venom or paralytic effect.
    • Barnaby succeeded.
    • The poison sizzled on his skin, but he was not paralyzed.
  • Bartholomeow remained restrained by the vines.

    • He did not attempt to escape with his action.
    • Instead, he used Unsettling Words on Destiny.
    • He whispered that the vines would turn on her if she was not careful.
    • The effect forced Destiny to subtract Bartholomeow’s Bardic Inspiration die from her next saving throw.
    • Bartholomeow then cast Dissonant Whispers on Destiny.
    • Destiny made a Wisdom saving throw with a d6 penalty from Unsettling Words.
    • Destiny failed the save.
    • Destiny took psychic damage.
    • Destiny was forced to use her reaction to move as far away from Bartholomeow as possible.
    • She retreated 30 feet and vanished into the darkened hallway.
  • Bhakris, still under the magical compulsion to betray the party, remained restrained by the vines.

    • He considered whether escaping the vines would use his action.
    • Because escaping would take his action, he stayed restrained.
    • He cast Bane on party members instead.
    • Bhakris targeted Thalmiir, Waer’dara, and Bartholomeow, choosing targets that would hurt the party most.
    • The spell required Charisma saving throws.
    • Bartholomeow succeeded on his saving throw.
    • Thalmiir failed and became affected by Bane.
    • Waer’dara also became affected by Bane.
    • Thalmiir angrily accused Bhakris of treason and told him, “You’re no rock.”
    • Waer’dara called Bhakris “gravel.”
    • Bhakris’s betrayal was judged effective enough that he was awarded inspiration.
    • Bhakris’s turn ended after he had burned a spell slot and used his turn to hinder allies.
  • Destiny returned from the blackened hallway.

    • She fixed her gaze on Thalmiir.
    • She said, “You would be sad if you weren’t so funny.”
    • She cast Tasha’s Hideous Laughter on Thalmiir.
    • Thalmiir made a Wisdom saving throw with a d4 penalty from Bane.
    • Thalmiir failed badly.
    • Thalmiir fell prone, became incapacitated, and could not stand until the spell ended.
    • He would get another saving throw at the end of his turn, and also whenever he took damage.
  • Another guard attacked Bartholomeow.

    • Bartholomeow was still restrained, so the guard attacked with advantage.
    • The guard rolled high enough to hit.
    • Bartholomeow initially attempted to use Silvery Barbs to force a reroll.
    • After the table clarified how Silvery Barbs interacted with advantage under the newer rules, Bartholomeow chose not to cast it.
    • The guard’s hit stood.
    • Bartholomeow took damage.
    • Bartholomeow made a DC 10 Constitution check against the guard’s venom.
    • He succeeded and avoided the venom’s additional effect.
  • Thalmiir’s turn came while he was affected by Tasha’s Hideous Laughter.

    • Thalmiir had been planning to move toward Barnaby, grapple or drag an enemy away from him, and then attack with his axe.
    • Instead, he was prone on the ground, laughing uncontrollably.
    • His laughter was tied to imagining the absurdity of dragging a guard away and chopping at him.
    • Thalmiir could take no meaningful action.
    • Bhakris was allowed to drop concentration on Bane after Destiny’s turn had passed.
    • Thalmiir attempted another Wisdom saving throw against Tasha’s Hideous Laughter without the Bane penalty.
    • He still failed.
  • Barnaby took his turn while restrained and with two enemies threatening him.

    • He considered whether Thalmiir looked like someone who would enjoy being attacked while laughing on the floor.
    • Instead of sending danger toward Thalmiir, Barnaby chose to help himself and Bhakris.
    • Barnaby used Benign Transposition to swap places with Bhakris.
    • This moved Barnaby out of the restraining vines and put Bhakris in Barnaby’s previous place.
    • The swap freed Barnaby from being restrained.
    • Barnaby then cast Witch Bolt at Destiny.
    • He rolled a 25 to hit.
    • Destiny used a “girl boss” ability to foil the spell.
    • She redirected the Witch Bolt so that it struck one of her guards instead of her.
    • The Witch Bolt dealt 11 lightning damage to the guard.
    • The guard’s bones glowed beneath its poor golden armor.
    • The damage was enough to kill the guard.
    • The slain guard was reduced to a foul-smelling, lightning-broiled corpse.
    • Barnaby’s concentration on Witch Bolt ended because the redirected target died.
  • At the top of the next round, Destiny’s lair action triggered again.

    • Only Bartholomeow was still restrained by the vines at that point.
    • The vines crushed Bartholomeow.
    • Bartholomeow took 3 bludgeoning damage.
    • After crushing him, the vines released him.
    • Bartholomeow was no longer restrained.
  • Waer’dara took her turn.

    • She considered her spell options.
    • She chose to cast Web.
    • She placed the web as a 20-foot cube anchored to the basement’s walls and ceiling.
    • Waer’dara placed the web carefully to avoid catching any allies.
    • The web covered Destiny and one of the remaining guards.
    • Both targets had to make Dexterity saves against DC 14.
    • Destiny succeeded.
    • The guard also succeeded.
    • Neither was restrained by the web.
    • The web still filled the area and remained flammable.
    • Waer’dara then chose to transform into a giant spider.
    • She climbed onto the wall above the fray.
    • Her spider form made her large, threatening, and positioned partly up the wall.
  • A guard acted next.

    • The guard moved out of the web.
    • The guard attacked Bhakris instead of the cat.
    • The guard missed.
    • Destiny responded with an elaborate, withering side-eye at the guard’s failure.
    • Bhakris was caught in the crossfire of Destiny’s judgmental glare.
    • Destiny used a legendary action called Judgmental Side-Eye.
    • Bhakris made a DC 14 Wisdom saving throw.
    • He barely succeeded.
    • He felt Destiny’s criticism and judgment press against him, but he resisted the effect.
  • Hat acted again.

    • Hat moved his cannon into position for another flamethrower attack.
    • He positioned the 15-foot cone to hit Destiny and the nearby guard without hitting allies.
    • The cannon’s flamethrower forced Dexterity saves.
    • Destiny failed her save.
    • The guard failed its save.
    • Both took fire damage.
    • Destiny was damaged by the flame.
    • The guard was also burned.
    • Because Destiny took damage while concentrating on Tasha’s Hideous Laughter, she had to make a Constitution saving throw to maintain concentration.
    • Destiny failed her concentration save.
    • Tasha’s Hideous Laughter ended.
    • Thalmiir was no longer magically laughing, though he remained prone.
    • Hat then used Catapult.
    • He asked if there was an object weighing between one and five pounds nearby.
    • A seed pod from the surrounding plants was available.
    • Hat launched the seed pod toward Destiny.
    • The line of the Catapult spell also threatened the guard and then Bartholomeow if the earlier targets dodged.
    • Destiny succeeded on her Dexterity save and avoided the seed pod.
    • The guard also succeeded on its Dexterity save.
    • Bartholomeow then had to avoid the flying seed pod.
    • Bartholomeow succeeded by dropping down to all fours.
    • Hat also had to avoid the seed pod as it continued along its line.
    • Hat succeeded, narrowly avoiding being struck.
    • The seed pod splattered against the wall behind him.
    • Hat taunted Destiny, saying he thought she loved plants.
    • Destiny replied that plants loved her.
    • Destiny used another judgmental side-eye on Hat.
    • Hat made a DC 14 Wisdom saving throw.
    • Hat failed.
    • Hat became frightened until the end of Destiny’s next turn.
  • Bartholomeow took his turn.

    • He still had spell slots and chose to use another spell.
    • He used Unsettling Words on Destiny again.
    • He then cast Tasha’s Hideous Laughter on Destiny.
    • Destiny made a Wisdom saving throw with a d6 penalty.
    • Destiny failed.
    • Destiny became incapacitated and fell prone.
    • She began laughing.
    • This was particularly dangerous because she was prone in the flaming remains of the web.
    • Destiny would receive another saving throw on her turn, and she would also get a saving throw with advantage if she took damage.
  • Bhakris attacked Destiny.

    • Destiny was incapacitated and prone, giving Bhakris advantage.
    • Bhakris also had advantage from his vow against her.
    • He struck Destiny with his longsword.
    • He used Savage Attacker to reroll damage and take the better result.
    • Bhakris dealt sword damage to Destiny.
    • Because Destiny took damage, she made a Wisdom saving throw with advantage against Tasha’s Hideous Laughter.
    • Destiny succeeded and ended the effect.
    • Bhakris then used Divine Smite.
    • Destiny was confirmed not to count as a fiend or undead for the purpose of extra smite damage.
    • The smite still dealt additional radiant damage.
    • Destiny was badly hurt and unhappy.
    • Bhakris’s longsword also applied Sap, meaning Destiny would have disadvantage on her next attack roll before the start of Bhakris’s next turn.
  • Destiny started her turn in the burning web.

    • She took 2d4 fire damage.
    • Her concentration on prior effects had already ended.
    • She was still in danger and visibly damaged.
  • Destiny then used a fear effect.

    • The effect drew on the party members’ visions from the earlier mirror.
    • Each affected character saw an intensely personal fear or mirrored scene.
    • Bhakris saw himself rejected by the paladin order he desperately wanted to join.
    • Thalmiir saw his family, siblings, children, and grandchildren destitute and desperate, all rejecting him because he was the cause of their suffering.
    • Thalmiir imagined them turning their backs on him and perhaps throwing rotten vegetables at him with impressive aim.
    • Barnaby saw the party turning away from him, rejecting him, and refusing to let him be part of the group.
    • Bartholomeow saw the fear that his talents were a lie and that, worse than being disliked, he would simply be ignored.
    • Waer’dara was also affected by the fear.
    • The characters who failed were required to flee from Destiny on their turns.
  • After using the fear effect, Destiny moved south of Bhakris.

  • A remaining guard attempted to flee.

    • Because several party members were frightened, their opportunity attacks were made with disadvantage if they could attack.
    • Bartholomeow swung and missed.
    • Thalmiir, though frightened and no longer raging, struck the guard with an opportunity attack.
    • Even with disadvantage, Thalmiir hit.
    • Thalmiir dealt 9 damage after correcting the damage total.
    • The damage killed the fleeing guard.
    • The guard’s flight ended with Thalmiir’s axe striking it down from behind.
  • Destiny reacted angrily to the death of her guards.

    • She declared that she could not believe the party had dispatched all of her guards.
    • At this point, all of Destiny’s guards had been slain.
  • Thalmiir’s turn came after he had been restored to the initiative order.

    • He was frightened by Destiny.
    • He said they had to save themselves.
    • He fled toward the elevator.
    • He entered the elevator area and attempted to activate it by repeatedly pressing the button.
    • He remained frightened because he still had line of sight to Destiny.
  • Barnaby took his turn while frightened and holding the flower.

    • He fled through the dark hallway.
    • He moved into the darkness and away from Destiny.
    • He made a Wisdom saving throw to end the fear.
    • He failed.
    • Barnaby remained frightened.
  • Waer’dara, still in giant spider form and affected by the fear, also fled.

    • She skittered toward the elevator with Thalmiir.
    • Her large spider body squeezed into the elevator area.
    • She pressed at the elevator controls with a pointed spider leg.
  • Hat was frightened by Destiny’s side-eye, not by the same fear spell.

    • Hat did not have to flee, but he could not move closer to Destiny.
    • He stayed back and continued attacking.
    • Hat used the cannon’s flamethrower again.
    • Destiny failed the save.
    • Destiny took 9 fire damage.
    • Hat then cast Fire Bolt at disadvantage.
    • The attack roll was 12 and missed.
    • Hat warned Destiny to stay away from him.
  • Bartholomeow took his turn while frightened.

    • He fled toward the elevator.
    • The elevator was already crowded with Thalmiir and Waer’dara’s giant spider form.
    • Bartholomeow squeezed into the elevator anyway.
    • Because the elevator door remained open and Destiny was still visible, Bartholomeow did not get a new save to end the fear.
  • Bhakris took his turn while frightened.

    • He looked for somewhere to flee.
    • The elevator was crowded, so he chose the northern hallway instead.
    • He moved past Destiny.
    • Destiny attempted an opportunity attack with her fresh manicure.
    • She did not gain advantage from the frightened condition.
    • Her attack missed.
    • Bhakris dashed through the dark hallway.
    • The hallway’s magical darkness was calmer than before because Destiny knew how to control it.
    • Bhakris was able to pass through it and reach the room beyond.
  • Destiny took her turn after the party began scattering.

    • Seeing her foes flee, she moved to the entryway of the dark hall.
    • Her voice began melodious, then shifted into a piercing shriek.
    • She called out, “Hallway Guardian, do your job.”
    • The hallway guardian reawakened.
    • The door behind Bhakris slammed shut after he passed through.
    • Bhakris remained afraid, but the closed door between him and Destiny gave him some relief.
  • Barnaby, still inside the dark hallway, heard what happened.

    • The hallway guardian’s pseudopods went wild.
    • Barnaby had to make a DC 14 Strength saving throw.
    • He succeeded well enough to take half damage.
    • Barnaby still took 14 damage as the room pummeled him.
  • Destiny then monologued.

    • She said the party rightly cowered before her.
    • She declared that her empire was only the beginning.
    • She admitted that, despite appearances, the party was more capable than she had imagined.
    • She offered an arrangement.
    • She demanded that Barnaby return the flower.
    • She said they could find some mutually acceptable accommodation.
    • She suggested they might have to let “the dwarf” go.
    • She implied that the rest of the party might have a place in her organization.
    • She told Barnaby to give her the flower and said she would call off the hallway guardian.
  • Thalmiir, still panicking in the elevator, continued trying to activate it.

    • He jabbed the elevator controls repeatedly.
    • The elevator doors closed.
    • The elevator began to ascend.
    • Thalmiir made another Wisdom saving throw now that he was no longer looking at Destiny.
    • He failed again.
    • He remained afraid as the elevator rose.
  • Barnaby then faced Destiny’s offer.

    • He still held the flower.
    • The path through the door to Bhakris was closed.
    • The path back toward Destiny was open.
    • Barnaby chose not to surrender the flower.
    • He moved toward Destiny from the darkness.
    • He got close enough to stick his head out of the darkness and see her.
    • He cast Witch Bolt at Destiny again.
    • The attack roll was poor.
    • Witch Bolt missed.
    • Barnaby was left pointing his trunk at Destiny after the failed spell.
  • The session ended mid-combat.

    • Destiny was badly damaged but still active.
    • All of Destiny’s guards had been killed.
    • Barnaby still had the sacred flower.
    • Barnaby was near Destiny and had just missed her with Witch Bolt.
    • Bhakris had fled through the dark hallway and was separated by a closed door.
    • Thalmiir, Waer’dara, and Bartholomeow were in the elevator as it ascended.
    • Hat was still in the basement and still capable of attacking Destiny from range.
    • Several characters remained affected by fear.
    • The elevator ride was long enough that the party expected it could matter tactically in the next session.