The lower chambers of Destiny’s house breathed like something wounded and angry. Firelight guttered across broken furnishings and blackened walls, staining the smoke with a feverish orange glow, while the darker hall beyond the doorway swallowed every spark that tried to enter it. Somewhere in that darkness, Destiny still lived. Burned and bleeding and cornered, she had nevertheless left terror behind her like a perfume, and the fear she had cast over the company still clung to their hearts in cold hooks.

Waer’dara, trapped in the elevator in the form of a spider, clung to Thalmiir with all the grim dignity an enormous spider could muster. Terror made strange companions of them. Her many limbs wrapped around the dwarf in a desperate, chittering embrace while the elevator carried them away from the battle, indifferent to panic, injury, or unfinished business. Thalmiir, who had faced blood and steel with fewer tremors in his bones, could do little but endure the hug and the awful upward crawl of the machine.

Bartholomeow, also caught in the rising elevator, recovered himself sooner. The icy compulsion loosened from his mind, leaving only the flutter of his own heart and the ridiculous music of the lift. So he did the only sensible thing a bard could do while being carried away from danger in a little box with a spider and a dwarf: he took up his lute and accompanied the tune. The song did nothing to slow the elevator, but it gave the fear a shape small enough to laugh at.

Below, Hat and Barnaby remained near the ruined chamber, with Bhakris lost somewhere beyond the inner door. Destiny had retreated into the dark hall, where the strange living room waited, its tendrils dormant for the moment. Hat’s cannon rolled into place, bright and absurd in the gloom, and spat force into the shadows. The blast struck something unseen, and Destiny vanished deeper into the black.

Hat considered the problem with the practical cruelty of a mind that had already found fire to be a useful solution. If he could not see Destiny, perhaps he could at least give the darkness something to think about. He sent a firebolt through the doorway, not so much aiming for flesh as for the haunted threshold itself. The bolt vanished into the room beyond.

The room answered.

From within came the wet, heavy thumping of tendrils striking walls, floor, and whatever else had the misfortune to be inside. It was a sound Barnaby knew too well now, the same brutal whomping that had battered him before. Then came an anguished cry from Destiny. The cry was short, ragged, and deeply satisfying.

Barnaby, trunk lifted, listened for another scream. None came. The darkness held its secrets.

He moved to the doorway and cast light upon a single ball bearing, the tiny sphere glowing like a captive star. With care, he dropped it into the hall. It bounced once, twice, then vanished from sight. Almost immediately the room awoke again, thrashing at the intrusion. The little light could not be seen, but its path could be heard in the pinging ricochet of metal and the renewed fury of the living walls.

Still no scream.

“Either she is dead,” the silence seemed to say, “or she is learning.”

Hat was less inclined toward patience. His cannon rolled closer, and he loosed a gout of flame into the hall. Fire roared into the darkness. Something inside wailed, an unearthly squawk of pain and rage, but still nothing emerged.

Then Destiny changed the shape of the battle.

She appeared not from the doorway, not from the killing hall, but behind Hat. One moment there was only smoke and confusion; the next she stood there, burned and wild-eyed, her ruined gown clinging to scorched flesh, her voice twisting into the words of a curse. The fear she had woven over the others broke as her concentration turned to this new malice.

But Hat did not bend.

The curse slid off him like rain from oiled cloth. Destiny howled, not in triumph but in frustration, as the magic failed to take hold.

“We can make a deal!” she cried. Her voice was cracked with pain, but desperation sharpened it. “We don’t have to do this!”

“You just tried to curse me,” Hat said.

“Because you keep trying to set me on fire!”

She looked at him then with sudden, terrible insight, as though she had found a hook buried deep enough to matter. “You, especially. You would be suited for this sort of thing. I know how to get you home. I can take you to your people. They’re in the Feywild. Your true family. They’re looking for you.”

For a breath, the flames in Hat’s mind hesitated.

Barnaby saw it. Destiny’s words were too well-chosen, too quick to find the tender place. She had built an empire on bargains that became cages, on gifts that became debts, on truths twisted into leashes. Even dying, she reached for one more chain.

“She is lying about many things,” Barnaby said.

Hat looked from Barnaby to Destiny. Whatever ache her promise had awakened in him, it did not overcome what he had seen. Destiny had stolen and enslaved and blackmailed, and turned living people into tools. Her offer was not mercy. It was another door into another trap.

“I deal in fire,” Hat said.

The cannon answered.

Flame washed over Destiny. She tried to evade it, tried to preserve one last fragment of herself, but the fire found her. Her scream thinned into a feeble sound. Her body twitched once, then stilled in a burned heap upon the floor.

Destiny, who had shaped so many fates, met hers there among smoke, broken glass, and the bitter smell of scorched flowers.

For a little while no one moved.

Hat looked to Barnaby, uncertain in the sudden quiet. “She was probably lying, right? About finding my people?”

Barnaby’s answer remained steady. She had lied about many things. It was enough.

In the inner chamber, Bhakris had found himself alone with a stubborn door and the memory of horrors outside it. The fear had left him, but the room beyond had not calmed. When he tried to leave, the door refused him. It would not open until the living hall beyond had been soothed, and Bhakris, being practical in the way only a stone-hearted paladin with a drum could be, attempted to lullaby his way out.

The rhythm was not quite right.

His bongo song came fast, fierce, and full of adrenaline. The room did not appreciate it. The door remained shut.

Elsewhere, Hat searched Destiny’s corpse. Her elegant gown had no pockets, an indignity that seemed almost fitting. She carried no convenient confession, no final letter explaining every crime in tidy ink. What remained were jewels, once fine, now warped by fire into half-melted lumps of gold and silver. Hat took them. Evidence was good. Loot was also evidence, in its own way.

Barnaby began extinguishing the smaller flames with careful little workings of magic. Smoke gathered in the closed chambers, and being victorious would mean little if they all quietly choked on the aftermath.

The elevator returned at last.

Its doors opened, and Bartholomeow, Waer’dara, and Thalmiir emerged ready for vengeance, rescue, or both. Instead they found Destiny dead, Hat singed but standing, Barnaby composed, and Bhakris still absent.

Bartholomeow took up his lute again. This time there was no joking accompaniment to an elevator tune. He played the lullaby that had calmed the living hall before, and the music slipped into the dark like warm water into frozen earth. The thumping ceased. The tendrils settled. The anger in the room loosened and lay still.

At last, the door opened.

Bhakris emerged from the darkness, freed from his unwanted solitude, with only the lingering indignity of failed bongo diplomacy to mark the ordeal.

With danger past, curiosity returned. The mirrors still hung in Destiny’s chambers, tall and strange, their surfaces more than mere glass. One had already been knocked loose when Barnaby shoved Destiny into it, smearing the glyph hastily painted upon its surface. The rune was ruined, but the mirror itself remained intact, magical and valuable enough to be worth the trouble. They wrestled it into the bag of holding, adding Destiny’s satellite mirror to their growing collection of dangerous assets.

Near Destiny’s corpse, the plants had begun their own quiet judgment. Tendrils crept toward her body, working into burned cloth and blackened flesh with slow, intimate purpose. It was grotesque, but not entirely unnatural. The plants had been bent to her will for years; now that will was gone. Whether they consumed her from hunger, vengeance, or simple instinct, none could say.

She did not change shape. No glamour fell away. No hidden monster was revealed beneath the burned skin. Destiny had been exactly what she appeared to be: beautiful, powerful, and monstrous enough without needing another face.

The company gathered what they had already taken from her domain. There was her herbarium, a grimoire of plant lore and stranger workings. There was the ledger, still unread in full, heavy with business dealings and other transactions of a far uglier sort. There was also the thesis, bound and labeled, the work of Nathaniel Merville. They had found the bones of Destiny’s empire, but not yet understood the whole body.

So they went upward.

The elevator carried them back toward the upper floor, where the genteel mask of Destiny’s business had cracked open. Outside the lift lay the remains of two guards, or what had once been guards. Armor lay in a heap, surrounded by greenish ooze and sinuous plant matter. Whatever had been inside those suits had not died cleanly. It had become husk and residue.

At the end of the hall stood a man, wild-eyed and unsteady. He saw them, the cat and the spider and the dwarf and the others emerging from the ruin below, and asked whether Destiny was dead.

Thalmiir answered with care. They could not claim to have killed her from where they had stood in the elevator, but they could say she was no longer a threat.

The man seemed caught between relief and horror. Then something seized him from within. He screamed, clutching his head, and cried that he had to return to the lab. He fled.

The company followed.

Through Destiny’s office and down the hallways indicated by memory and blueprint, they came to the laboratory. There, the same man waited amid the evidence of years of brilliant work turned to bondage. He was Nathaniel Merville, overwhelmed, exhausted, and still bound by a curse that had outlived the woman who cast it.

He could speak now. That alone was a miracle to him.

Destiny was a monster, he said. A criminal. She had blackmailed him. She had forced him to work. She had threatened his family, his colleagues, his body, everything that could be used to press him deeper into service. For years, he had been unable to say so. Four hours earlier, speaking those words would have incapacitated or killed him. Now they came out stumbling and astonished, as if the truth were a language he was only just relearning.

But he still could not leave.

The curse had been shaped with cruel precision. He was bound to remain in the laboratory until the world knew his work.

“Did you find my thesis?” he asked.

Barnaby produced it.

Merville looked at the ribbon still binding the pages and, with the air of a man stepping willingly into humiliation because hope demanded it, asked Barnaby to read it.

Barnaby suspected tricks in the way a sensible wizard must. A cursed laboratory, a desperate alchemist, a thesis that supposedly needed to be read aloud or understood before a man could leave: such things had a way of exploding, sometimes literally. But Merville’s desperation was sincere. He was not luring them into a trap. He was simply a poor advocate for his own salvation.

So Barnaby read.

The thesis was dreadful. Its prose wandered. Its organization fought comprehension at every turn. It failed to place the work within any broader tradition and seemed almost determined to hide its own importance beneath thickets of awkward explanation. As scholarship, it was a house built by a genius who had never once seen a door.

And yet the work itself was remarkable.

Behind the poor structure and strangled rhetoric lay experiments of startling creativity. Merville’s alchemical gifts were obvious. His research into “liquid confidence” had begun as something almost noble: an elixir meant to help people overcome the inhibitions that kept their gifts from the world. He had not set out to addict, manipulate, or enslave. He had wanted to help the brilliant speak, the timid offer, the overlooked be seen.

At Strixhaven, he had suffered not from lack of talent but from lack of eloquence. Others with lesser work had won attention because they could present themselves with grace and force. Merville, unable to convince anyone of the value of his discoveries, had turned his frustration into research. If confidence was the gate between genius and recognition, then he would distill confidence itself.

Then Destiny found him.

She saw the value of his work immediately. Or so he believed. She offered him a place, resources, partnership, and the promise that together they would make the world understand. He agreed to stay as long as it took.

And that was the bargain.

It took him too long to realize what he had promised. It took him longer still to understand that Destiny had no interest in freeing people from their limitations. She wanted dependency. She wanted leverage. His elixirs became the foundation of her business. Clients came for confidence, beauty, boldness, relief, escape. When their coin ran dry, Destiny accepted other currencies.

Secrets.

Bartholomeow, ever alert to useful testimony, went to find what could be learned beyond the lab. At the front door, he tried to close up the building against the deep night, but the door creaked loudly in the quiet. A voice called from the darkness.

It was Janine.

She recognized him and urged him to flee. Destiny was dangerous, she warned. No one should still be inside.

Bartholomeow told her Destiny’s body remained in the basement.

Janine could scarcely believe it. She had felt something change. She could say now that Destiny was a monster. That she was a criminal. That freedom of speech, after four years of magical compulsion, struck her almost harder than fear.

The others had fled, she said, but she had stayed close enough to learn what had happened. Nathaniel, Nate to her, was still trapped in the lab. He was a darling, she said, though it took some work to like him. She confirmed what Merville had begun to explain: Destiny had compelled her staff, used his labor to build her empire, and turned her customers’ dependence into blackmail. Once clients could no longer pay in money or jewels, they paid in secrets.

Those secrets were kept in a ledger in Destiny’s office.

People would do terrible things to keep that ledger hidden. If word spread that Destiny no longer protected those secrets, the town could become ugly very quickly.

The company had thought killing Destiny would end the matter. Instead, her death uncovered a greater danger: a business empire built on lies, addiction, blackmail, enslavement, and fear. Remove the tyrant, and the chains did not simply vanish. They fell to the floor, waiting for someone else to pick them up, or melt them down.

Inside, Merville asked after the others by name: Janine, Lauren, Selvis, Thalia, Gordon, Bradford. The count was grim. Four husks had been found below, two above. Janine still lived. The rest were uncertain, though the evidence did not invite hope.

Seeing Barnaby and Bartholomeow wounded, Merville offered healing magic. It was a small act, but after years of forced labor, even kindness seemed to cost him effort. He still loved the work. That was perhaps the cruelest part. Destiny had not merely chained him to something he hated. She had taken what he loved and made it serve her.

Barnaby continued reading. He pushed through the appendices, the tangled arguments, the awkward turns of phrase. He read not because the thesis was pleasant, but because the work deserved at least one witness who could see past its failures of presentation to the brilliance beneath. Merville watched him with desperate stillness.

Then something shifted.

The curse did not break with thunder. No glass shattered. No vines shriveled. But Merville felt it as surely as if a stone had been lifted from his chest. His shoulders loosened. His breath caught.

He pulled out a potion and handed it to Barnaby.

“If it kills me,” he said, “please pour this down my throat.”

Then he walked. His first steps beyond the laboratory were tentative, almost childlike. He passed through Destiny’s office, through the place from which she had ruled him, and out onto the balcony beneath the glass ceiling. Above him, the night sky waited.

He looked up.

The stars were still there.

Nathaniel Merville collapsed to the floor, not dead, but overcome. He wept beneath the distant lights he had not seen in five years.

The company stood amid the wreckage of a victory that had become a burden. Destiny was dead. Her prisoners were freed, or at least some of them were. Her secrets remained. Her ledger remained. Her laboratory, greenhouse, restaurant, and wealth remained. Somewhere in the night, frightened staff and ruined clients would begin to understand that the woman who held their lives in her hands was gone.

They still owed Sterling. The hour was late, far past midnight. The sprites still wanted their flower. The corpse in the basement was already being claimed by the plants. And before sunrise, someone would have to decide what became of the empire Destiny had left behind.

For now, though, one imprisoned man had seen the stars again.

That was enough to make the night feel, for a little while, less dark.


Session Notes
  • The session resumed in the middle of combat against Destiny.

    • Destiny had recently cast a fear spell that nearly made the party drop their belongings, but the party managed to hold onto their items.

    • Several party members had fled into the elevator under the effects of fear.

    • Bhakris had fled down the hall.

    • Barnaby had not quite escaped through the hall and had taken damage.

    • Barnaby had recently emerged and missed Destiny with a spell.

    • Destiny was visibly in terrible condition.

      • Her hair was singed.
      • Parts of her gown had burned away.
      • Burned flesh was visible beneath the damaged gown.
      • She was panting and growling.
    • Destiny had tried to begin some kind of bargain with Barnaby, but she had made no progress with him.

    • The round began with Waer’dara’s turn.

    • Waer’dara was still transformed into a spider and was crammed into the elevator with two other party members.

    • Waer’dara was still terrified by Destiny’s fear spell.

    • Waer’dara attempted to hug Thalmiir for moral support while frightened.

    • Waer’dara made a Wisdom saving throw against Destiny’s fear spell, with a DC of 14.

    • Waer’dara failed the save and remained frightened.

  • Hat took action while Destiny was still somewhere near the darkened hallway or room.

    • Hat created or activated his eldritch cannon in its force ballista configuration.

    • Hat made a ranged spell attack with the cannon.

    • The attack hit Destiny.

    • After the cannon hit her, Destiny vanished from sight.

    • Hat then considered how best to illuminate the dark room or hallway where Destiny had gone.

      • He considered using Fire Bolt to send light into the darkness.
      • He considered using Mage Hand to carry a light source, but there was no convenient solid burning object available.
      • There were smoldering embers and burned bits in the room, but they seemed too fragile to carry effectively.
    • Hat decided to fire a Fire Bolt into the darkness rather than try to strike Destiny directly.

      • The purpose was primarily to get fire and light into the dark area.
      • The shot was easy enough to send through the doorway, but hitting Destiny herself from that position would have been very difficult.
    • Hat’s Fire Bolt went into the dark room or hall.

    • The room became agitated.

      • The party heard the same thumping and whomping sound that had occurred earlier when the room’s tendrils attacked Barnaby.
      • Bhakris, who was on the other side of a closed door, also heard the room’s tendrils reacting.
    • An anguished cry came from inside the room, suggesting Destiny was suffering in there.

  • Bartholomeow acted while still in the elevator.

    • Bartholomeow did not hear the sounds from the room because he was in the elevator with the elevator music.
    • Bartholomeow made his Wisdom saving throw against the fear spell.
    • He succeeded.
    • The fear receded from him.
    • He regained control of himself, though he still felt the aftereffects of terror and adrenaline.
    • Instead of immediately taking aggressive action, Bartholomeow accompanied the elevator music with his lute.
  • Bhakris remained separated from the others.

    • Bhakris was in an inner sanctum or separate chamber beyond a closed door.
    • He had fled there while frightened.
    • He needed to make a Wisdom saving throw against the fear spell, but the scene briefly moved on before his save resolved.
  • Destiny’s next turn became uncertain because of how badly the fight had turned against her.

    • Destiny initially seemed as though she might emerge, but she did not actually come out.
    • Because Destiny had taken damage, she had to make a concentration check to maintain the fear spell.
    • Destiny succeeded on the concentration check.
    • The fear spell remained active.
  • Thalmiir remained in the elevator and was still frightened.

    • Thalmiir questioned his own bravery.
    • He made a Wisdom saving throw against the fear spell.
    • He failed and remained afraid.
    • He continued interacting with the elevator controls while the elevator kept moving.
  • Barnaby acted while Destiny was hidden in the darkened room or hallway.

    • Barnaby asked whether he could still hear the thumping of the room’s tendrils.

    • The thumping had stopped at that moment.

    • Barnaby asked whether he could smell Destiny.

    • He could smell that Destiny was still in the room, but the smell was difficult to isolate because the room had been burned and filled with smoke, plants, and other odors.

    • Barnaby considered spending an action to track Destiny by scent, but instead chose a different plan.

    • Barnaby stepped up to the doorway.

    • He cast Light on a ball bearing.

    • He dropped the illuminated ball bearing inside the doorway.

    • The ball bearing bounced into the room.

    • The room reacted again.

      • The thumping and whomping of the tendrils started back up.
    • This time, Barnaby did not hear Destiny scream.

    • Barnaby stepped to the side of the door after dropping the lighted ball bearing.

  • Waer’dara acted again while still in the elevator.

    • Waer’dara made another Wisdom saving throw against fear.
    • She succeeded.
    • The fear ended for her, but the save occurred at the end of her turn, so she could not act further until her next turn.
    • The elevator was already shut and moving upward, so Waer’dara had no obvious way to leave it.
    • Waer’dara stopped hugging Thalmiir.
  • Hat continued attacking the room where Destiny had disappeared.

    • Hat considered the uncertainty of whether the room was safe or dangerous.
    • Hat decided to fire more flame into the hallway.
    • Hat used the eldritch cannon to project fire into the area.
    • The fire required affected creatures to make a Dexterity saving throw against Hat’s spell save DC of 14.
    • The fire dealt 9 fire damage to creatures that failed the save.
    • From inside the hallway, the party heard an unearthly wailing and squawking sound.
    • Nothing emerged from the hallway.
    • Hat called out to Destiny, asking whether she surrendered.
    • Hat readied a Fire Bolt to strike Destiny if she came out without obviously surrendering.
  • Bartholomeow used his recovered composure to help Thalmiir.

    • Bartholomeow continued in the elevator.
    • He gave Thalmiir the Help action.
    • Bartholomeow reassured Thalmiir that Destiny was not there anymore.
    • This gave Thalmiir advantage on his next relevant roll.
  • Bhakris acted inside the separated chamber.

    • Bhakris remained out of Destiny’s line of sight.

    • He heard terrible sounds on the other side of the door.

      • He heard the tendrils thumping and whomping.
      • He heard the unusual squeal caused by the fire attack in the other room.
    • Bhakris considered bracing the door to keep whatever was in the hallway trapped and burning.

    • He could not do much beyond limited interaction because of the fear condition and movement constraints.

    • Bhakris made his Wisdom saving throw.

    • He succeeded and was no longer afraid.

    • He ended up leaning against the door, trying to prevent anything from opening it.

  • Destiny reappeared in a different and unexpected location.

    • Destiny’s concentration on fear ended, so anyone still frightened by her spell was released from it.

    • Destiny materialized next to Hat, appearing from behind him rather than coming through the door Hat had specified in his readied action.

    • Because Hat had readied his Fire Bolt specifically for Destiny coming out through the door, he did not get to use the readied attack when she appeared behind him.

    • Destiny uttered the words of a terrifying curse at Hat.

    • Hat made a Wisdom saving throw.

    • Hat succeeded.

    • Destiny’s spell failed.

    • Destiny howled in agony when the curse did not take hold.

    • Destiny tried again to bargain.

      • She said they could make a deal.
      • Hat pointed out that she had just tried to curse him.
      • Destiny responded that Hat kept trying to set her on fire.
      • Destiny suggested that they could be business partners.
      • She said Hat in particular would be suited for that sort of thing.
  • Thalmiir was no longer under the fear spell.

    • With the fear gone, Thalmiir was no longer raging and was simply in the elevator, trying to understand what had happened.
    • He pushed the elevator’s down button, but the elevator continued moving and the buttons did not seem to affect it while it was in motion.
  • Barnaby attacked Destiny after she appeared near Hat.

    • Barnaby looked toward the commotion.
    • He saw Destiny.
    • He cast Magic Missile at her.
    • The spell dealt 6 total damage.
    • Barnaby then used a telekinetic shove against Destiny.
    • Destiny had to make a Strength saving throw against DC 14.
    • Destiny failed.
    • Barnaby pushed Destiny 5 feet away from Hat.
    • Destiny was shoved into a mirror.
    • The mirror was knocked over.
    • The mirror did not shatter because it had been replaced by one of the more magical mirrors.
    • The impact smeared a glyph that had been hastily painted on the mirror.
  • Waer’dara remained in the elevator.

    • She was no longer frightened.
    • The elevator was still moving.
    • She considered whether there might be a hatch or other way out.
    • She investigated but found no obvious exit other than the doors.
    • She stayed in the elevator rather than risk being crushed by the moving elevator.
  • Hat confronted Destiny while she was badly weakened.

    • Destiny was in a heap on the floor.
    • Destiny continued pleading for a deal.
    • She said she knew how to get Hat home.
    • She claimed she could take Hat to his people.
    • Destiny said Hat’s people were in the Feywild.
    • She claimed they were his true family and that they were looking for him.
    • Bhakris observed that Destiny was an expert at stealing from people from the Feywild, so she might know how to reach them.
    • Hat did not trust Destiny.
    • Hat decided to use his flamethrower against her.
    • Destiny made a Dexterity saving throw against DC 14.
    • Destiny succeeded, taking half damage.
    • The damage was 5 fire damage.
    • As Hat lit her on fire again, Destiny twitched, let out a feeble scream, and then went still.
    • Destiny appeared to be dead.
    • Hat looked to Barnaby and asked whether Destiny was probably lying about finding his people.
    • Barnaby told Hat that Destiny was lying about many things.
    • Hat rolled Insight at disadvantage against what he remembered Destiny saying.
    • Hat rolled poorly.
    • Hat chose to believe Barnaby and was comforted by him.
  • Combat ended with Destiny dead.

    • The party was no longer in combat order.
    • Bhakris tried to leave the chamber where he had been trapped.
    • The door would not open.
    • The party remembered that the hallway and door had previously required lullabies to calm the room before the door would appear or open.
    • Bhakris tried to calm the room from his side by playing bongo lullabies.
    • His performance was too fast and aggressive because he was still full of adrenaline from the battle.
    • The room did not calm enough for him to leave.
  • The elevator reached the upper floor.

    • The elevator stopped with a gentle ding.

    • The doors opened onto the short hallway outside Destiny’s office.

    • The hallway had become gruesome.

    • The remains of two more guards were heaped just outside the elevator doorway.

      • Their armor remained.
      • Green goo spread away from the armor.
      • Sinuous plant-like material was visible inside the armor.
    • The elevator party also saw a man at the end of the hall.

    • The man looked around and saw the unusual group emerging from the elevator: a cat, a spider, and a dwarf.

    • The man said he thought Destiny was dead.

    • He asked whether they had killed her.

    • Thalmiir said he could confidently say they had not.

    • Thalmiir asked whether the man would be pleased or not pleased if Destiny were dead.

    • Before answering fully, the man screamed, clutched his head, and said he had to get back to the lab.

    • The man fled.

    • Bartholomeow pushed the elevator’s down button.

    • Thalmiir agreed that going back down was the right thing to do.

  • While the elevator returned, Barnaby and Hat remained near Destiny’s body below.

    • Barnaby began trying to calm the living hallway or room.

    • Barnaby checked whether his lighted ball bearing was still inside.

    • When he stuck his head in, the ball bearing finally came pinging back out after bouncing around in the room.

    • Barnaby waited for the room to calm and wished Bartholomeow were there to sing to it.

    • Hat searched Destiny’s burned corpse.

    • Destiny’s elegant gown had no pockets.

    • Hat found no papers or obvious clues on her body.

    • The body had some jewelry.

      • The jewelry had been partially melted by fire.
      • The melted jewelry was worth about 15 gold pieces total.
    • Hat took the melted jewelry.

    • Hat then tried to help calm the room using a pan flute.

    • The pan flute performance did not calm the room.

  • The elevator returned and the party reunited.

    • The elevator crew arrived back downstairs.
    • Destiny had fallen, but Bhakris was still missing behind the door.
    • Barnaby began putting out small active fires with Prestidigitation to reduce the risk of smoke and fire in the closed room.
    • Bartholomeow asked where Bhakris was.
    • Barnaby explained that Bhakris was beyond the door and asked Bartholomeow to sing the song that had calmed the room before.
    • Bartholomeow took up his lute and reprised the earlier effective lullaby.
    • Bartholomeow’s performance was very successful.
    • The soothing lullaby calmed the room and opened the door.
    • Bhakris was freed from the chamber.
    • The party had already thoroughly explored the area and considered whether there was anything else worth taking before leaving.
  • The party examined the magical mirrors.

    • Bartholomeow asked whether the mirrors were worth anything now that the party was not in a rush.
    • The mirrors were about person-sized.
    • Most of the mirrors were still solidly attached to the walls and would take effort to remove.
    • The mirror Destiny had been shoved into had already been detached from the wall.
    • That mirror had a glyph on it, but the glyph had been smeared and ruined when the mirror was knocked over.
    • The party decided to take the detached mirror.
    • The mirror was placed into the bag of holding.
    • The party noted it as Destiny’s magical satellite mirror.
  • The party observed Destiny’s corpse and the plants.

    • The tendrils of the living plants had already begun working their way into Destiny’s body.
    • The sight was disturbing.
    • Destiny’s body still looked like Destiny, apart from the obvious burns and damage.
    • She had not visibly transformed or revealed a hidden form after death.
    • She seemed properly dead.
    • The plants did not appear to be reanimating her at that moment, though their rapid involvement with her corpse was noted.
    • The party discussed the possibility of evidence and whether the body would remain identifiable.
    • The plants and decomposition might speed the process, but bones would normally last a long time.
  • The party reviewed the documents they had already found.

    • They had found Destiny’s grimoire or herbarium.

    • They had found a ledger.

      • The ledger contained business transactions.
      • It also contained transactions of a more horrifying nature.
      • It included notes about individuals.
    • They had found a thesis or set of documents labeled as a thesis.

      • The thesis was by Nathaniel Merville.
      • The subject was connected to “liquid confidence.”
    • The party considered whether they had enough evidence of Destiny’s wrongdoing.

    • Thalmiir said they should find evidence in case they needed to justify what happened.

    • The party decided to leave the lower area and go look for the man who had fled toward the lab.

  • The party went upstairs in search of the laboratory.

    • They used the elevator and returned to the upper floor.
    • Based on the blueprints, the laboratory was expected to be in a particular direction from Destiny’s office.
    • Thalmiir took point.
    • The party did not make a special effort to be stealthy.
    • Thalmiir assumed the situation had already become obvious and marched forward rather than sneaking.
    • As the party approached doors in the hallway, they heard a voice from behind one of the doors asking whether someone was back.
    • Thalmiir replied, then turned to the party because he was unsure how to proceed.
    • The voice told them to come in.
    • The door opened.
    • The party entered and saw the same man some of them had encountered earlier.
  • The man identified himself as Nathaniel Merville.

    • Nathaniel said he did not know what had happened.
    • He believed Destiny must be dead, but said the curse still seemed to be in effect.
    • Thalmiir told him that Destiny had been slain, though the party was cautious about exactly how to describe what happened.
    • Nathaniel said that if Destiny was a body and not a person anymore, that was undoubtedly good.
    • He thanked the party if they had anything to do with it.
    • He said he needed to ask them for another favor.
    • Nathaniel asked whether they had found his thesis or research.
    • Thalmiir recognized him as Merville.
    • Nathaniel introduced himself as Nathaniel Merville and apologized for being overwhelmed.
    • The party introduced themselves as Thalmiir’s Thunder.
    • Barnaby produced the thesis.
    • Nathaniel saw that the thesis was still bound with the ribbon that had kept it closed.
    • Nathaniel said he feared becoming the biggest cliché ever, but asked Barnaby to read his thesis.
    • Nathaniel explained that he was cursed to remain in the laboratory until the world knew of his work.
  • Barnaby checked whether Nathaniel was being sincere.

    • Barnaby wondered whether Nathaniel might be tricking him into opening an explosive thesis.
    • Barnaby made an Insight check.
    • Nathaniel was sincere, though he was very poor at persuading others.
    • Barnaby could tell Nathaniel was stumbling through something he believed to be true.
    • Barnaby removed the ribbon from the thesis with his trunk.
    • Barnaby began reading.
  • Bartholomeow recorded Nathaniel’s story.

    • While Barnaby read the thesis, Bartholomeow asked Nathaniel to explain everything Destiny had been doing there.
    • Bartholomeow recorded the account in his whisper jar.
    • Nathaniel said he could only tell the party his part of the story because he had not left the laboratory in five years.
    • He had not seen anything beyond the walls, except for the brief excursion he took to see who was coming up the elevator, which had almost killed him.
  • Nathaniel explained his history with Destiny.

    • Nathaniel said he had once thought he and Destiny shared a purpose.

    • He believed Destiny genuinely wanted what he wanted: to help people.

    • Nathaniel’s goal was to help people overcome their inhibitions and get past the barriers that stopped them from sharing their gifts with the world.

    • His research was to develop an elixir that would help people gain the confidence needed to share their ideas.

    • Nathaniel had a difficult time in graduate school at Strixhaven.

    • He could create alchemical concoctions with unusually special properties, beyond what would normally be expected from a student.

    • He struggled with university politics.

    • He could not successfully explain what he was doing, why it mattered, or why he deserved attention and resources.

    • Other people doing more mundane work were better spoken and more able to convince others that their work was important.

    • Nathaniel sought to solve this with his elixir, which he called liquid confidence.

    • He could not get anyone excited about the elixir until he met Destiny.

    • Destiny immediately saw his vision, or appeared to.

    • Destiny promised him a place in her laboratories.

    • Destiny said they would work tirelessly together until the world knew what a marvelous thing he had developed.

    • Nathaniel agreed to stay in her laboratory as long as it took.

    • He later realized the true consequences of making a bargain with Destiny.

    • He became unable to leave the laboratory until the world knew his research.

    • Destiny developed other leverage over him.

      • At first, he worked because he enjoyed the work.
      • Later, threats to his family and colleagues kept him working.
      • Threats of bodily harm also worked for a time.
    • Nathaniel’s labor drove Destiny’s business empire.

    • Nathaniel admitted that he still loved the work.

    • He also said he would really like to see the outside.

  • Nathaniel asked about the other staff.

    • Nathaniel asked whether the others were okay.

    • He named Janine, Lauren, Selvis, Thalia, Gordon, and Bradford.

    • The party had seen several husks.

      • Four husks were downstairs.
      • Two husks were upstairs.
    • Bartholomeow recognized Janine’s name because Janine had become friendly with him.

    • Bartholomeow had seen Janine earlier that evening, and she had not been a husk.

    • The party searched the building for people.

    • They found no people upstairs.

    • They found no people downstairs inside the building.

    • Some party members were badly hurt.

      • Barnaby was bloodied.
      • Bartholomeow was also around half health.
    • Nathaniel cast healing magic on the wounded party members.

  • Bartholomeow encountered Janine outside.

    • The doors to the outside were open.
    • It was after closing time and deep into the night, around 3 a.m.
    • Bartholomeow tried to close the doors stealthily.
    • His attempt was not very quiet, and the door creaked loudly.
    • A voice from outside recognized him.
    • The voice was Janine’s.
    • Janine asked whether it was Bartholomeow and whether he was okay.
    • Janine warned him to get out because Destiny was dangerous.
    • Bartholomeow told Janine that Nate was still stuck in the laboratory.
    • Janine asked whether Nate was okay.
    • Bartholomeow said he was stuck there.
    • Janine said something had changed.
    • She said she could now say Destiny was a monster and a criminal.
    • Janine explained that four hours earlier, if she had said Destiny was a monster, she would have been incapacitated or probably killed.
    • Janine said the others had fled.
    • She had stayed nearby to see what happened.
    • Bartholomeow told her Destiny’s body remained in the basement.
    • He described Destiny as burned and being entered by vines.
    • Janine accepted that as consistent with Destiny being dead.
  • Janine explained more about Destiny’s operation.

    • Bartholomeow asked whether Destiny had been capturing people and magically compelling them to work in her plant factory.
    • Janine confirmed this.
    • Janine said she had been there for about four years.
    • The party discussed the nature of Destiny’s crimes.
    • The mind-control and forced labor were understood as unlawful or taboo, though the setting’s authorities might look the other way if someone wealthy enough was involved.
    • Bartholomeow asked Janine about Destiny’s blackmailing and the mirrors.
    • Janine said the blackmail was the whole business.
    • Destiny would get clients using her products.
    • The clients would become dependent on the products.
    • When the clients no longer had money or jewels to exchange for more treatments, Destiny began accepting secrets.
    • Bartholomeow asked where Destiny kept the secrets she received.
    • Janine said Destiny kept a ledger or book in her office.
    • Janine warned that people would do all sorts of things to keep what was in that book secret.
    • Janine said that if people found out Destiny was no longer protecting those secrets, things could quickly become ugly.
  • Barnaby continued reading Nathaniel’s thesis.

    • Barnaby had a doctorate of arcane sciences from Strixhaven University.

    • Barnaby knew his way around a thesis.

    • The thesis was poorly written.

      • Its organization did not help the reader understand it.
      • It failed to situate the work within the broader context of existing literature.
      • It did not entice the reader to keep going.
    • Despite those flaws, Barnaby recognized that the experiments described in the thesis were creative.

    • Assuming the experiments were not fabricated, the results were very impressive.

    • The work was outside Barnaby’s specialty, so he could not necessarily identify every possible mistake.

    • On its face, the work was good.

    • Barnaby concluded that the thesis needed editing and championing by a more experienced academic, which Nathaniel clearly had not received.

    • Barnaby continued reading through the difficult thesis because he was interested and because reading it might free Nathaniel.

    • Barnaby skimmed through the appendices and reached the end.

  • Nathaniel’s curse broke after Barnaby finished the thesis.

    • Nathaniel looked at Barnaby and said it felt as though a great weight had been lifted from his shoulders.
    • Barnaby replied that one had been placed on his.
    • Nathaniel pulled out a potion and handed it to Barnaby.
    • Nathaniel said he was going to try to go outside.
    • He asked Barnaby to pour the potion down his throat if the attempt killed him.
    • Nathaniel took tentative steps out of the laboratory.
    • He walked through Destiny’s office.
    • He stepped out onto the balcony beneath the glass ceiling.
    • Nathaniel looked up at the night sky.
    • He collapsed to the floor weeping.
    • He was not dead.
    • He was overcome with emotion because he had not seen the stars in so long.
  • The session ended with Destiny dead and her captives freed.

    • The party had freed Nathaniel and the other surviving staff from Destiny’s magical control.

    • The next session would address what the party would do with Destiny’s crumbling empire.

    • The party still owed Sterling a payment.

      • The payment had been due at midnight.
      • It was now around 4 a.m.
    • The party had acquired a significant amount of cash.

    • The party had taken Destiny’s magical satellite mirror.

    • The party had Destiny’s ledger of secrets.

    • The party had access to the laboratory, greenhouse, restaurant, and related facilities.

    • The party discussed possible uses for the property.

      • Moonflower Creations, the bakery, could become the party’s official headquarters.
      • Destiny’s magical laboratory and greenhouse could also become the party’s headquarters.
      • The party noted that the lab was larger, more defensible, and had useful facilities.
    • The party’s franchise advanced in level.

    • The characters advanced to level 5.

    • The matter of the sprites who wanted the flower remained unresolved for the next session.